Update TextNotificationsManager to use Ui.Send
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@@ -83,6 +83,9 @@ namespace OpenRA
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static void JoinInner(OrderManager om)
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{
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// Refresh TextNotificationsManager before the game starts.
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TextNotificationsManager.Clear();
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// HACK: The shellmap World and OrderManager are owned by the main menu's WorldRenderer instead of Game.
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// This allows us to switch Game.OrderManager from the shellmap to the new network connection when joining
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// a lobby, while keeping the OrderManager that runs the shellmap intact.
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