From 5f6a350d41166c60340572a540bba9a67f065cf9 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 20 Nov 2016 18:47:30 +0100 Subject: [PATCH] Make TD Chemspray inherit ^FlameWeapon Results in a small reduction of yaml lines and makes it easier to make across-the-board changes in the future. --- mods/cnc/weapons/other.yaml | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 5850402295..db090317b4 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -44,23 +44,20 @@ BigFlamer: Explosions: med_napalm Chemspray: + Inherits: ^FlameWeapon ReloadDelay: 65 Range: 3c0 - Report: flamer2.aud - Projectile: Bullet - Speed: 1c682 + InvalidTargets: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 80 + InvalidTargets: Versus: None: 70 Wood: 35 Light: 75 Heavy: 75 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Warhead@3Eff: CreateEffect Explosions: chemball ImpactSounds: xplos.aud