adds bib rendering. still wrong for a few buildings, but not *too* bad.
This commit is contained in:
@@ -43,7 +43,8 @@ namespace OpenRa.Game
|
||||
|
||||
game = new Game(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize));
|
||||
|
||||
SequenceProvider.ForcePrecache();
|
||||
SequenceProvider.ForcePrecache();
|
||||
Traits.RenderBuilding.Prefetch();
|
||||
|
||||
game.world.Add( new Actor( "mcv", new int2( 5, 5 ), game.players[ 3 ]) );
|
||||
game.world.Add( new Actor( "mcv", new int2( 7, 5 ), game.players[ 2 ] ) );
|
||||
|
||||
Reference in New Issue
Block a user