Added ITilesetSpecificPaletteInfo for linting
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Creates a single color palette without any base palette file.")]
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class PaletteFromRGBAInfo : TraitInfo
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class PaletteFromRGBAInfo : TraitInfo, ITilesetSpecificPaletteInfo
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{
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[PaletteDefinition]
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[FieldLoader.Require]
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@@ -46,6 +46,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Index set to be fully transparent/invisible.")]
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public readonly int TransparentIndex = 0;
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string ITilesetSpecificPaletteInfo.Tileset => Tileset;
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public override object Create(ActorInitializer init) { return new PaletteFromRGBA(init.World, this); }
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}
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