Link harvesters with refineries.
This commit is contained in:
@@ -1,118 +1,151 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.Cnc
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{
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class TiberiumRefineryInfo : ITraitInfo
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{
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Red;
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public readonly int Capacity = 0;
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public readonly int ProcessTick = 25;
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public readonly int ProcessAmount = 50;
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public readonly string DeathWeapon = null;
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public object Create(Actor self) { return new TiberiumRefinery(self, this); }
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}
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class TiberiumRefinery : ITick, IAcceptOre, INotifyDamage, IPips
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{
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readonly Actor self;
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readonly TiberiumRefineryInfo Info;
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readonly PlayerResources Player;
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[Sync]
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int nextProcessTime = 0;
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[Sync]
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public int Tiberium = 0;
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public TiberiumRefinery(Actor self, TiberiumRefineryInfo info)
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{
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this.self = self;
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Info = info;
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Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
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}
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public void GiveOre(int amount)
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{
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Tiberium += amount;
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if (Tiberium > Info.Capacity)
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Tiberium = Info.Capacity;
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}
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public void Tick(Actor self)
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{
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if (--nextProcessTime <= 0)
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{
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// Convert resources to cash
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int amount = Math.Min(Tiberium, Info.ProcessAmount);
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amount = Math.Min(amount, Player.OreCapacity - Player.Ore);
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if (amount > 0)
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{
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Tiberium -=amount;
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Player.GiveOre(amount);
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}
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nextProcessTime = Info.ProcessTick;
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead && Tiberium > 0)
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{
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if (Info.DeathWeapon != null)
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{
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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self.CenterLocation.ToInt2(), 0);
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}
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}
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}
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public int2 DeliverOffset { get { return new int2(0, 2); } }
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public void OnDock(Actor harv, DeliverResources dockOrder)
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{
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// Todo: need to be careful about cancellation and multiple harvs
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harv.QueueActivity(new Move(self.Location + new int2(1,1), self));
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harv.QueueActivity(new Turn(96));
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harv.QueueActivity( new CallFunc( () =>
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self.traits.Get<RenderBuilding>().PlayCustomAnimThen(self, "active", () => {
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harv.traits.Get<Harvester>().Deliver(harv, self);
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harv.QueueActivity(new Move(self.Location + DeliverOffset, self));
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harv.QueueActivity(new Harvest());
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})));
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}
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public IEnumerable<PipType> GetPips(Actor self)
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{
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return Graphics.Util.MakeArray( Info.PipCount,
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i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount)
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? Info.PipColor : PipType.Transparent );
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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namespace OpenRA.Mods.Cnc
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{
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class TiberiumRefineryInfo : ITraitInfo
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{
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Red;
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public readonly int Capacity = 0;
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public readonly int ProcessTick = 25;
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public readonly int ProcessAmount = 50;
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public readonly string DeathWeapon = null;
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public object Create(Actor self) { return new TiberiumRefinery(self, this); }
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}
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class TiberiumRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips
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{
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readonly Actor self;
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readonly TiberiumRefineryInfo Info;
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readonly PlayerResources Player;
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List<Actor> LinkedHarv;
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[Sync]
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int nextProcessTime = 0;
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[Sync]
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public int Tiberium = 0;
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public TiberiumRefinery(Actor self, TiberiumRefineryInfo info)
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{
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this.self = self;
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Info = info;
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Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
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LinkedHarv = new List<Actor>();
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}
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public void LinkHarvester(Actor self, Actor harv)
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{
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LinkedHarv.Add(harv);
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}
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public void UnlinkHarvester(Actor self, Actor harv)
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{
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if (LinkedHarv.Contains(harv))
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LinkedHarv.Remove(harv);
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}
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public void GiveOre(int amount)
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{
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Tiberium += amount;
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if (Tiberium > Info.Capacity)
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Tiberium = Info.Capacity;
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}
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public void Tick(Actor self)
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{
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if (--nextProcessTime <= 0)
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{
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// Convert resources to cash
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int amount = Math.Min(Tiberium, Info.ProcessAmount);
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amount = Math.Min(amount, Player.OreCapacity - Player.Ore);
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if (amount > 0)
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{
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Tiberium -=amount;
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Player.GiveOre(amount);
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}
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nextProcessTime = Info.ProcessTick;
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead)
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{
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if (Info.DeathWeapon != null && Tiberium > 0)
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{
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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self.CenterLocation.ToInt2(), 0);
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}
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc(harv, self);
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}
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}
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public int2 DeliverOffset { get { return new int2(0, 2); } }
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public void OnDock(Actor harv, DeliverResources dockOrder)
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{
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// Todo: need to be careful about cancellation and multiple harvs
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harv.QueueActivity(new Move(self.Location + new int2(1,1), self));
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harv.QueueActivity(new Turn(96));
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harv.QueueActivity( new CallFunc( () =>
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self.traits.Get<RenderBuilding>().PlayCustomAnimThen(self, "active", () => {
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harv.traits.Get<Harvester>().Deliver(harv, self);
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harv.QueueActivity(new Move(self.Location + DeliverOffset, self));
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harv.QueueActivity(new Harvest());
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})));
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}
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public void OnCapture(Actor self, Actor captor)
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{
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// Todo: Do the right thing if a harv is docked
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// Unlink any other harvs
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc(harv, self);
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}
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public void Selling(Actor self) {}
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public void Sold(Actor self)
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{
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc(harv, self);
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}
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public IEnumerable<PipType> GetPips(Actor self)
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{
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return Graphics.Util.MakeArray( Info.PipCount,
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i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount)
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? Info.PipColor : PipType.Transparent );
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}
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}
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}
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