Link harvesters with refineries.

This commit is contained in:
Paul Chote
2010-06-15 18:46:09 +12:00
parent f4421d89ea
commit 5f83f97747
6 changed files with 435 additions and 328 deletions

View File

@@ -34,72 +34,115 @@ namespace OpenRA.Mods.RA
public readonly int Capacity = 0;
public readonly int ProcessTick = 25;
public readonly int ProcessAmount = 50;
public object Create(Actor self) { return new OreRefinery(self, this); }
public readonly string DeathWeapon = null;
public object Create (Actor self)
{
return new OreRefinery (self, this);
}
}
class OreRefinery : ITick, IAcceptOre, IPips
class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips
{
Actor self;
OreRefineryInfo Info;
readonly Actor self;
readonly OreRefineryInfo Info;
readonly PlayerResources Player;
List<Actor> LinkedHarv;
[Sync]
int nextProcessTime = 0;
[Sync]
public int Ore = 0;
public OreRefinery(Actor self, OreRefineryInfo info)
public OreRefinery (Actor self, OreRefineryInfo info)
{
this.self = self;
Info = info;
Player = self.Owner.PlayerActor.traits.Get<PlayerResources> ();
LinkedHarv = new List<Actor> ();
}
public void GiveOre(int amount)
public void LinkHarvester (Actor self, Actor harv)
{
LinkedHarv.Add (harv);
}
public void UnlinkHarvester (Actor self, Actor harv)
{
if (LinkedHarv.Contains (harv))
LinkedHarv.Remove (harv);
}
public void GiveOre (int amount)
{
Ore += amount;
if (Ore > Info.Capacity)
Ore = Info.Capacity;
}
public void Tick(Actor self)
public void Tick (Actor self)
{
if (--nextProcessTime <= 0)
{
if (--nextProcessTime <= 0) {
// Convert resources to cash
var pr = self.Owner.PlayerActor.traits.Get<PlayerResources>();
int amount = Math.Min(Ore, Info.ProcessAmount);
amount = Math.Min(amount, pr.OreCapacity - pr.Ore);
if (amount > 0)
{
Ore -=amount;
pr.GiveOre(amount);
int amount = Math.Min (Ore, Info.ProcessAmount);
amount = Math.Min (amount, Player.OreCapacity - Player.Ore);
if (amount > 0) {
Ore -= amount;
Player.GiveOre (amount);
}
nextProcessTime = Info.ProcessTick;
}
}
public IEnumerable<PipType> GetPips(Actor self)
public void Damaged (Actor self, AttackInfo e)
{
return Graphics.Util.MakeArray( Info.PipCount,
i => (Ore * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount)
? Info.PipColor : PipType.Transparent );
}
public int2 DeliverOffset { get { return new int2(1, 2); } }
public void OnDock(Actor harv, DeliverResources dockOrder)
{
var unit = harv.traits.Get<Unit>();
if (unit.Facing != 64)
harv.QueueActivity(new Turn(64));
harv.QueueActivity( new CallFunc( () => {
var renderUnit = harv.traits.Get<RenderUnit>();
if (renderUnit.anim.CurrentSequence.Name != "empty")
renderUnit.PlayCustomAnimation(harv, "empty", () =>
{
harv.traits.Get<Harvester>().Deliver(harv, self);
harv.QueueActivity(new Harvest());
});
if (self.IsDead) {
if (Info.DeathWeapon != null && Ore > 0) {
Combat.DoExplosion (e.Attacker, Info.DeathWeapon, self.CenterLocation.ToInt2 (), 0);
}
));
foreach (var harv in LinkedHarv)
harv.traits.Get<Harvester> ().UnlinkProc (harv, self);
}
}
public int2 DeliverOffset {get{ return new int2 (1, 2); }}
public void OnDock (Actor harv, DeliverResources dockOrder)
{
var unit = harv.traits.Get<Unit> ();
if (unit.Facing != 64)
harv.QueueActivity (new Turn (64));
harv.QueueActivity (new CallFunc (() =>
{
var renderUnit = harv.traits.Get<RenderUnit> ();
if (renderUnit.anim.CurrentSequence.Name != "empty")
renderUnit.PlayCustomAnimation (harv, "empty", () =>
{
harv.traits.Get<Harvester> ().Deliver (harv, self);
harv.QueueActivity (new Harvest ());
});
}));
}
public void OnCapture (Actor self, Actor captor)
{
// Todo: Do the right thing if a harv is docked
// Unlink any other harvs
foreach (var harv in LinkedHarv)
harv.traits.Get<Harvester> ().UnlinkProc (harv, self);
}
public void Selling (Actor self) {}
public void Sold (Actor self)
{
foreach (var harv in LinkedHarv)
harv.traits.Get<Harvester> ().UnlinkProc (harv, self);
}
public IEnumerable<PipType> GetPips (Actor self)
{
return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * 1f / Info.Capacity > i * 1f / Info.PipCount) ? Info.PipColor : PipType.Transparent);
}
}
}