Link harvesters with refineries.
This commit is contained in:
@@ -48,6 +48,11 @@ namespace OpenRA.Graphics
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palette = new HardwarePalette(renderer, world.Map);
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palette = new HardwarePalette(renderer, world.Map);
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}
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}
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public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
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{
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lineRenderer.DrawLine(start,end,startColor,endColor);
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}
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public int GetPaletteIndex(string name)
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public int GetPaletteIndex(string name)
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{
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{
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return palette.GetPaletteIndex(name);
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return palette.GetPaletteIndex(name);
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@@ -25,6 +25,7 @@ using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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namespace OpenRA.Mods.Cnc
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namespace OpenRA.Mods.Cnc
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{
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{
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@@ -39,11 +40,12 @@ namespace OpenRA.Mods.Cnc
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public object Create(Actor self) { return new TiberiumRefinery(self, this); }
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public object Create(Actor self) { return new TiberiumRefinery(self, this); }
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}
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}
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class TiberiumRefinery : ITick, IAcceptOre, INotifyDamage, IPips
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class TiberiumRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips
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{
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{
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readonly Actor self;
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readonly Actor self;
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readonly TiberiumRefineryInfo Info;
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readonly TiberiumRefineryInfo Info;
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readonly PlayerResources Player;
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readonly PlayerResources Player;
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List<Actor> LinkedHarv;
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[Sync]
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[Sync]
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int nextProcessTime = 0;
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int nextProcessTime = 0;
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@@ -55,7 +57,18 @@ namespace OpenRA.Mods.Cnc
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this.self = self;
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this.self = self;
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Info = info;
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Info = info;
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Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
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Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
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LinkedHarv = new List<Actor>();
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}
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public void LinkHarvester(Actor self, Actor harv)
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{
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LinkedHarv.Add(harv);
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}
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public void UnlinkHarvester(Actor self, Actor harv)
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{
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if (LinkedHarv.Contains(harv))
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LinkedHarv.Remove(harv);
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}
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}
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public void GiveOre(int amount)
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public void GiveOre(int amount)
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@@ -84,13 +97,16 @@ namespace OpenRA.Mods.Cnc
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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if (self.IsDead && Tiberium > 0)
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if (self.IsDead)
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{
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{
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if (Info.DeathWeapon != null)
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if (Info.DeathWeapon != null && Tiberium > 0)
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{
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{
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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self.CenterLocation.ToInt2(), 0);
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self.CenterLocation.ToInt2(), 0);
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}
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}
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc(harv, self);
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}
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}
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}
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}
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@@ -108,6 +124,23 @@ namespace OpenRA.Mods.Cnc
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})));
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})));
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}
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}
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public void OnCapture(Actor self, Actor captor)
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{
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// Todo: Do the right thing if a harv is docked
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// Unlink any other harvs
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc(harv, self);
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}
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public void Selling(Actor self) {}
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public void Sold(Actor self)
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{
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester>().UnlinkProc(harv, self);
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}
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public IEnumerable<PipType> GetPips(Actor self)
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public IEnumerable<PipType> GetPips(Actor self)
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{
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{
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return Graphics.Util.MakeArray( Info.PipCount,
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return Graphics.Util.MakeArray( Info.PipCount,
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@@ -29,64 +29,28 @@ namespace OpenRA.Mods.RA.Activities
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public IActivity NextActivity { get; set; }
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public IActivity NextActivity { get; set; }
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bool isDocking;
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bool isDocking;
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Actor refinery;
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public DeliverResources() { }
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public DeliverResources() { }
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public DeliverResources( Actor refinery )
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{
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this.refinery = refinery;
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}
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Actor ChooseRefinery(Actor self)
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{
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var mobile = self.traits.Get<Mobile>();
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var search = new PathSearch(self.World)
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{
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heuristic = PathSearch.DefaultEstimator(self.Location),
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umt = mobile.GetMovementType(),
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checkForBlocked = false,
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};
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var refineries = self.World.Queries.OwnedBy[self.Owner]
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.Where(x => x.traits.Contains<IAcceptOre>())
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.ToList();
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if (refinery != null)
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search.AddInitialCell(self.World, refinery.Location + refinery.traits.Get<IAcceptOre>().DeliverOffset);
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else
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foreach (var r in refineries)
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search.AddInitialCell(self.World, r.Location + r.traits.Get<IAcceptOre>().DeliverOffset);
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var path = self.World.PathFinder.FindPath(search);
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path.Reverse();
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if (path.Count != 0)
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return refineries.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
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else
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return null;
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}
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public IActivity Tick( Actor self )
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public IActivity Tick( Actor self )
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{
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{
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if( NextActivity != null )
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if( NextActivity != null )
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return NextActivity;
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return NextActivity;
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if( refinery != null && refinery.IsDead )
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var proc = self.traits.Get<Harvester>().LinkedProc;
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refinery = null;
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if( refinery == null || self.Location != refinery.Location + refinery.traits.Get<IAcceptOre>().DeliverOffset )
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if (proc == null)
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return new Wait(10) { NextActivity = this };
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if( self.Location != proc.Location + proc.traits.Get<IAcceptOre>().DeliverOffset )
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{
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{
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refinery = ChooseRefinery(self);
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return new Move(proc.Location + proc.traits.Get<IAcceptOre>().DeliverOffset, 0) { NextActivity = this };
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if (refinery == null)
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return new Wait(10) { NextActivity = this };
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return new Move(refinery.Location + refinery.traits.Get<IAcceptOre>().DeliverOffset, 0) { NextActivity = this };
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}
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}
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else if (!isDocking)
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else if (!isDocking)
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{
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{
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isDocking = true;
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isDocking = true;
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refinery.traits.Get<IAcceptOre>().OnDock(self, this);
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proc.traits.Get<IAcceptOre>().OnDock(self, this);
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}
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}
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return new Wait(10) { NextActivity = this };
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return new Wait(10) { NextActivity = this };
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}
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}
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@@ -40,11 +40,45 @@ namespace OpenRA.Mods.RA
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips
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{
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{
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Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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public Actor LinkedProc = null;
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readonly HarvesterInfo Info;
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readonly HarvesterInfo Info;
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public Harvester(Actor self, HarvesterInfo info)
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public Harvester(Actor self, HarvesterInfo info)
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{
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{
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Info = info;
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Info = info;
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self.QueueActivity( new CallFunc( () => ChooseNewProc(self, null)));
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}
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void ChooseNewProc(Actor self, Actor ignore)
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{
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LinkedProc = ClosestProc(self, ignore);
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().LinkHarvester(LinkedProc,self);
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}
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Actor ClosestProc(Actor self, Actor ignore)
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{
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var mobile = self.traits.Get<Mobile>();
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var search = new PathSearch(self.World)
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{
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heuristic = PathSearch.DefaultEstimator(self.Location),
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umt = mobile.GetMovementType(),
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checkForBlocked = false,
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};
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var refineries = self.World.Queries.OwnedBy[self.Owner]
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.Where(x => x != ignore && x.traits.Contains<IAcceptOre>())
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.ToList();
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foreach (var r in refineries)
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search.AddInitialCell(self.World, r.Location + r.traits.Get<IAcceptOre>().DeliverOffset);
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var path = self.World.PathFinder.FindPath(search);
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path.Reverse();
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if (path.Count != 0)
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return refineries.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
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else
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return null;
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}
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}
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public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
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public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
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@@ -69,8 +103,9 @@ namespace OpenRA.Mods.RA
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if (underCursor != null
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if (underCursor != null
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&& underCursor.Owner == self.Owner
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&& underCursor.Owner == self.Owner
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&& underCursor.traits.Contains<IAcceptOre>() && !IsEmpty)
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&& underCursor.traits.Contains<IAcceptOre>() && !IsEmpty)
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{
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return new Order("Deliver", self, underCursor);
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return new Order("Deliver", self, underCursor);
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}
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var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
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var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
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var info = self.Info.Traits.Get<HarvesterInfo>();
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var info = self.Info.Traits.Get<HarvesterInfo>();
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@@ -91,22 +126,47 @@ namespace OpenRA.Mods.RA
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else if (order.OrderString == "Deliver")
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else if (order.OrderString == "Deliver")
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{
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{
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self.CancelActivity();
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self.CancelActivity();
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self.QueueActivity(new DeliverResources(order.TargetActor));
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if (order.TargetActor != LinkedProc)
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{
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
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LinkedProc = order.TargetActor;
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().LinkHarvester(LinkedProc,self);
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}
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self.QueueActivity(new DeliverResources());
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}
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}
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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if (self.IsDead && contents.Count > 0)
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if (self.IsDead)
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{
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{
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if (Info.DeathWeapon != null)
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if (Info.DeathWeapon != null && contents.Count > 0)
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{
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{
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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self.CenterLocation.ToInt2(), 0);
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self.CenterLocation.ToInt2(), 0);
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}
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}
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
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}
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}
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}
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}
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public void LinkProc(Actor self, Actor proc)
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{
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LinkedProc = proc;
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}
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public void UnlinkProc(Actor self, Actor proc)
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{
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if (LinkedProc != proc)
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return;
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ChooseNewProc(self, proc);
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}
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public IEnumerable<PipType> GetPips(Actor self)
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public IEnumerable<PipType> GetPips(Actor self)
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{
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{
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int numPips = Info.PipCount;
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int numPips = Info.PipCount;
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@@ -34,72 +34,115 @@ namespace OpenRA.Mods.RA
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public readonly int Capacity = 0;
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public readonly int Capacity = 0;
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public readonly int ProcessTick = 25;
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public readonly int ProcessTick = 25;
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public readonly int ProcessAmount = 50;
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public readonly int ProcessAmount = 50;
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public object Create(Actor self) { return new OreRefinery(self, this); }
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public readonly string DeathWeapon = null;
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public object Create (Actor self)
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{
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return new OreRefinery (self, this);
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}
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}
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}
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class OreRefinery : ITick, IAcceptOre, IPips
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class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips
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{
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{
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Actor self;
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readonly Actor self;
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OreRefineryInfo Info;
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readonly OreRefineryInfo Info;
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readonly PlayerResources Player;
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List<Actor> LinkedHarv;
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[Sync]
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[Sync]
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int nextProcessTime = 0;
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int nextProcessTime = 0;
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[Sync]
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[Sync]
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public int Ore = 0;
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public int Ore = 0;
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public OreRefinery(Actor self, OreRefineryInfo info)
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public OreRefinery (Actor self, OreRefineryInfo info)
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{
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{
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this.self = self;
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this.self = self;
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Info = info;
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Info = info;
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Player = self.Owner.PlayerActor.traits.Get<PlayerResources> ();
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LinkedHarv = new List<Actor> ();
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}
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}
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public void GiveOre(int amount)
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public void LinkHarvester (Actor self, Actor harv)
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{
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LinkedHarv.Add (harv);
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}
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public void UnlinkHarvester (Actor self, Actor harv)
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{
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if (LinkedHarv.Contains (harv))
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LinkedHarv.Remove (harv);
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}
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public void GiveOre (int amount)
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{
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{
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Ore += amount;
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Ore += amount;
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if (Ore > Info.Capacity)
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if (Ore > Info.Capacity)
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Ore = Info.Capacity;
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Ore = Info.Capacity;
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}
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}
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|
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public void Tick(Actor self)
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public void Tick (Actor self)
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{
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{
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if (--nextProcessTime <= 0)
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if (--nextProcessTime <= 0) {
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{
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// Convert resources to cash
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// Convert resources to cash
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var pr = self.Owner.PlayerActor.traits.Get<PlayerResources>();
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int amount = Math.Min (Ore, Info.ProcessAmount);
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int amount = Math.Min(Ore, Info.ProcessAmount);
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amount = Math.Min (amount, Player.OreCapacity - Player.Ore);
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amount = Math.Min(amount, pr.OreCapacity - pr.Ore);
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if (amount > 0)
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if (amount > 0) {
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{
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Ore -= amount;
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Ore -=amount;
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Player.GiveOre (amount);
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pr.GiveOre(amount);
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}
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}
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nextProcessTime = Info.ProcessTick;
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nextProcessTime = Info.ProcessTick;
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}
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}
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}
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}
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|
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public IEnumerable<PipType> GetPips(Actor self)
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public void Damaged (Actor self, AttackInfo e)
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{
|
{
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return Graphics.Util.MakeArray( Info.PipCount,
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if (self.IsDead) {
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i => (Ore * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount)
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if (Info.DeathWeapon != null && Ore > 0) {
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? Info.PipColor : PipType.Transparent );
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Combat.DoExplosion (e.Attacker, Info.DeathWeapon, self.CenterLocation.ToInt2 (), 0);
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}
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|
||||||
|
foreach (var harv in LinkedHarv)
|
||||||
|
harv.traits.Get<Harvester> ().UnlinkProc (harv, self);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int2 DeliverOffset { get { return new int2(1, 2); } }
|
public int2 DeliverOffset {get{ return new int2 (1, 2); }}
|
||||||
public void OnDock(Actor harv, DeliverResources dockOrder)
|
public void OnDock (Actor harv, DeliverResources dockOrder)
|
||||||
{
|
{
|
||||||
var unit = harv.traits.Get<Unit>();
|
var unit = harv.traits.Get<Unit> ();
|
||||||
if (unit.Facing != 64)
|
if (unit.Facing != 64)
|
||||||
harv.QueueActivity(new Turn(64));
|
harv.QueueActivity (new Turn (64));
|
||||||
|
|
||||||
harv.QueueActivity( new CallFunc( () => {
|
harv.QueueActivity (new CallFunc (() =>
|
||||||
var renderUnit = harv.traits.Get<RenderUnit>();
|
{
|
||||||
|
var renderUnit = harv.traits.Get<RenderUnit> ();
|
||||||
if (renderUnit.anim.CurrentSequence.Name != "empty")
|
if (renderUnit.anim.CurrentSequence.Name != "empty")
|
||||||
renderUnit.PlayCustomAnimation(harv, "empty", () =>
|
renderUnit.PlayCustomAnimation (harv, "empty", () =>
|
||||||
{
|
{
|
||||||
harv.traits.Get<Harvester>().Deliver(harv, self);
|
harv.traits.Get<Harvester> ().Deliver (harv, self);
|
||||||
harv.QueueActivity(new Harvest());
|
harv.QueueActivity (new Harvest ());
|
||||||
});
|
});
|
||||||
}
|
}));
|
||||||
));
|
}
|
||||||
|
public void OnCapture (Actor self, Actor captor)
|
||||||
|
{
|
||||||
|
// Todo: Do the right thing if a harv is docked
|
||||||
|
|
||||||
|
// Unlink any other harvs
|
||||||
|
foreach (var harv in LinkedHarv)
|
||||||
|
harv.traits.Get<Harvester> ().UnlinkProc (harv, self);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Selling (Actor self) {}
|
||||||
|
public void Sold (Actor self)
|
||||||
|
{
|
||||||
|
foreach (var harv in LinkedHarv)
|
||||||
|
harv.traits.Get<Harvester> ().UnlinkProc (harv, self);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<PipType> GetPips (Actor self)
|
||||||
|
{
|
||||||
|
return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * 1f / Info.Capacity > i * 1f / Info.PipCount) ? Info.PipColor : PipType.Transparent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
void OnDock(Actor harv, DeliverResources dockOrder);
|
void OnDock(Actor harv, DeliverResources dockOrder);
|
||||||
void GiveOre(int amount);
|
void GiveOre(int amount);
|
||||||
|
void LinkHarvester(Actor self, Actor harv);
|
||||||
|
void UnlinkHarvester(Actor self, Actor harv);
|
||||||
int2 DeliverOffset { get; }
|
int2 DeliverOffset { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user