Migrate frozen actors from ExtraData to Target.
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@@ -56,25 +56,13 @@ namespace OpenRA.Mods.Common.Traits
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static bool IsValidOrder(Actor self, Order order)
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{
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// Not targeting a frozen actor
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if (order.ExtraData == 0 && order.TargetActor == null)
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return false;
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if (order.Target.Type == TargetType.FrozenActor)
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return order.Target.FrozenActor.DamageState > DamageState.Undamaged;
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if (order.ExtraData != 0)
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{
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// Targeted an actor under the fog
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var frozenLayer = self.Owner.PlayerActor.TraitOrDefault<FrozenActorLayer>();
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if (frozenLayer == null)
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return false;
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if (order.Target.Type == TargetType.Actor)
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return order.TargetActor.GetDamageState() > DamageState.Undamaged;
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var frozen = frozenLayer.FromID(order.ExtraData);
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if (frozen == null)
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return false;
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return frozen.DamageState > DamageState.Undamaged;
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}
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return order.TargetActor.GetDamageState() > DamageState.Undamaged;
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return false;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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