Make WithAttackAnimation conditional
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public class WithAttackAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
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public class WithAttackAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
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{
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[Desc("Armament name")]
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public readonly string Armament = "primary";
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@@ -37,12 +37,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Which sprite body to modify.")]
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public readonly string BodyName = "body";
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public object Create(ActorInitializer init) { return new WithAttackAnimation(init, this); }
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public override object Create(ActorInitializer init) { return new WithAttackAnimation(init, this); }
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}
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public class WithAttackAnimation : ITick, INotifyAttack
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public class WithAttackAnimation : ConditionalTrait<WithAttackAnimationInfo>, ITick, INotifyAttack
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{
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readonly WithAttackAnimationInfo info;
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readonly AttackBase attack;
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readonly Armament armament;
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readonly WithSpriteBody[] wsbs;
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@@ -52,36 +51,36 @@ namespace OpenRA.Mods.Common.Traits.Render
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bool attackAnimPlaying;
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public WithAttackAnimation(ActorInitializer init, WithAttackAnimationInfo info)
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: base(info)
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{
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this.info = info;
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attack = init.Self.Trait<AttackBase>();
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armament = init.Self.TraitsImplementing<Armament>()
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.Single(a => a.Info.Name == info.Armament);
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wsbs = init.Self.TraitsImplementing<WithSpriteBody>().Where(w => info.BodyName == w.Info.Name).ToArray();
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.Single(a => a.Info.Name == Info.Armament);
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wsbs = init.Self.TraitsImplementing<WithSpriteBody>().Where(w => Info.BodyName == w.Info.Name).ToArray();
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noAimOrReloadAnim = string.IsNullOrEmpty(info.AimSequence) && string.IsNullOrEmpty(info.ReloadPrefix);
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noAimOrReloadAnim = string.IsNullOrEmpty(Info.AimSequence) && string.IsNullOrEmpty(Info.ReloadPrefix);
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}
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void PlayAttackAnimation(Actor self)
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{
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if (!string.IsNullOrEmpty(info.AttackSequence))
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if (!IsTraitDisabled && !string.IsNullOrEmpty(Info.AttackSequence))
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{
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var wsb = wsbs.FirstOrDefault(Exts.IsTraitEnabled);
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if (wsb == null)
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return;
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attackAnimPlaying = true;
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wsb.PlayCustomAnimation(self, info.AttackSequence,
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wsb.PlayCustomAnimation(self, Info.AttackSequence,
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() => { wsb.CancelCustomAnimation(self); attackAnimPlaying = false; });
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}
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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if (info.DelayRelativeTo == AttackDelayType.Attack)
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if (Info.DelayRelativeTo == AttackDelayType.Attack)
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{
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if (info.Delay > 0)
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tick = info.Delay;
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if (Info.Delay > 0)
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tick = Info.Delay;
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else
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PlayAttackAnimation(self);
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}
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@@ -89,10 +88,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
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{
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if (info.DelayRelativeTo == AttackDelayType.Preparation)
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if (Info.DelayRelativeTo == AttackDelayType.Preparation)
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{
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if (info.Delay > 0)
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tick = info.Delay;
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if (Info.Delay > 0)
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tick = Info.Delay;
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else
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PlayAttackAnimation(self);
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}
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@@ -100,10 +99,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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void ITick.Tick(Actor self)
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{
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if (info.Delay > 0 && --tick == 0)
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if (Info.Delay > 0 && --tick == 0)
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PlayAttackAnimation(self);
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if (noAimOrReloadAnim || attackAnimPlaying)
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if (IsTraitDisabled || noAimOrReloadAnim || attackAnimPlaying)
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return;
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var wsb = wsbs.FirstOrDefault(Exts.IsTraitEnabled);
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@@ -111,10 +110,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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return;
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var sequence = wsb.Info.Sequence;
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if (!string.IsNullOrEmpty(info.AimSequence) && attack.IsAttacking)
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sequence = info.AimSequence;
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if (!string.IsNullOrEmpty(Info.AimSequence) && attack.IsAttacking)
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sequence = Info.AimSequence;
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var prefix = (armament.IsReloading && !string.IsNullOrEmpty(info.ReloadPrefix)) ? info.ReloadPrefix : "";
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var prefix = (armament.IsReloading && !string.IsNullOrEmpty(Info.ReloadPrefix)) ? Info.ReloadPrefix : "";
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if (!string.IsNullOrEmpty(prefix) && sequence != (prefix + sequence))
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sequence = prefix + sequence;
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