Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
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@@ -575,9 +575,8 @@ namespace OpenRA
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Renderer.SheetSize = Settings.SheetSize;
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bool windowed = !Game.Settings.Fullscreen;
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var resolution = GetResolution(settings);
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renderer = new Renderer(resolution, windowed);
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renderer = new Renderer(resolution, Game.Settings.WindowMode);
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resolution = renderer.Resolution;
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controller = new Controller();
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