Make player stance colours universally respected
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committed by
Matthias Mailänder
parent
2f331548e1
commit
5fc36bd45f
@@ -65,6 +65,8 @@ namespace OpenRA.Graphics
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foreach (var p in world.Players)
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UpdatePalettesForPlayer(p.InternalName, p.Color, false);
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Player.SetupRelationshipColors(world.Players, world.LocalPlayer);
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palette.Initialize();
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TerrainLighting = world.WorldActor.TraitOrDefault<ITerrainLighting>();
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