Make player stance colours universally respected
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committed by
Matthias Mailänder
parent
2f331548e1
commit
5fc36bd45f
@@ -75,8 +75,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, self.Owner.Color) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
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endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, self.Owner.Color) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? startcolor);
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startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, Player.ActorColor(self)) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
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endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, Player.ActorColor(self)) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? startcolor);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.StartWidth, info.EndWidth ?? info.StartWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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body = self.Trait<BodyOrientation>();
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