Make player stance colours universally respected
This commit is contained in:
committed by
Matthias Mailänder
parent
2f331548e1
commit
5fc36bd45f
@@ -30,7 +30,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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readonly DebugVisualizations debugVis;
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readonly SpriteFont font;
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readonly Actor self;
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readonly WVec offset;
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SquadManagerBotModule[] squadManagerModules;
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@@ -43,8 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var yOffset = buildingInfo?.Dimensions.Y ?? 1;
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offset = new WVec(0, 512 * yOffset, 0);
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this.self = self;
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color = GetColor();
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color = self.OwnerColor();
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font = Game.Renderer.Fonts[info.Font];
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debugVis = self.World.WorldActor.TraitOrDefault<DebugVisualizations>();
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@@ -60,15 +58,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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tagString = self.ToString();
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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color = GetColor();
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}
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Color GetColor()
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{
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return self.EffectiveOwner != null && self.EffectiveOwner.Disguised ? self.EffectiveOwner.Owner.Color : self.Owner.Color;
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) => color = self.OwnerColor();
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IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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