Make player stance colours universally respected
This commit is contained in:
committed by
Matthias Mailänder
parent
2f331548e1
commit
5fc36bd45f
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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: base(self, info)
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{
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.Owner.Color : info.Color;
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color = info.UsePlayerColor ? self.OwnerColor() : info.Color;
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}
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protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (Info.UsePlayerColor)
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color = newOwner.Color;
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color = self.OwnerColor();
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}
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}
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}
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