Make player stance colours universally respected
This commit is contained in:
committed by
Matthias Mailänder
parent
2f331548e1
commit
5fc36bd45f
@@ -137,6 +137,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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var ds = Game.Settings.Graphics;
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var gs = Game.Settings.Game;
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var world = worldRenderer.World;
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var scrollPanel = panel.Get<ScrollPanelWidget>("SETTINGS_SCROLLPANEL");
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SettingsUtils.BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
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@@ -145,6 +146,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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SettingsUtils.BindCheckboxPref(panel, "FRAME_LIMIT_GAMESPEED_CHECKBOX", ds, "CapFramerateToGameFps");
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SettingsUtils.BindIntSliderPref(panel, "FRAME_LIMIT_SLIDER", ds, "MaxFramerate");
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SettingsUtils.BindCheckboxPref(panel, "PLAYER_STANCE_COLORS_CHECKBOX", gs, "UsePlayerStanceColors");
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var cb = panel.Get<CheckboxWidget>("PLAYER_STANCE_COLORS_CHECKBOX");
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cb.IsChecked = () => gs.UsePlayerStanceColors;
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cb.OnClick = () =>
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{
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gs.UsePlayerStanceColors = cb.IsChecked() ^ true;
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Player.SetupRelationshipColors(world.Players, world.LocalPlayer);
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};
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if (panel.GetOrNull<CheckboxWidget>("PAUSE_SHELLMAP_CHECKBOX") != null)
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SettingsUtils.BindCheckboxPref(panel, "PAUSE_SHELLMAP_CHECKBOX", gs, "PauseShellmap");
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@@ -208,7 +218,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var minResolution = viewportSizes.MinEffectiveResolution;
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var resolution = Game.Renderer.Resolution;
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var disableUIScale = worldRenderer.World.Type != WorldType.Shellmap ||
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var disableUIScale = world.Type != WorldType.Shellmap ||
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resolution.Width * ds.UIScale < 1.25f * minResolution.Width ||
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resolution.Height * ds.UIScale < 1.25f * minResolution.Height;
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@@ -240,7 +250,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var escPressed = false;
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var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
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nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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nameTextfield.IsDisabled = () => world.Type != WorldType.Shellmap;
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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nameTextfield.OnLoseFocus = () =>
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{
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@@ -272,7 +282,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
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var colorDropdown = panel.Get<DropDownButtonWidget>("PLAYERCOLOR");
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colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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colorDropdown.IsDisabled = () => world.Type != WorldType.Shellmap;
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colorDropdown.OnMouseDown = _ => colorManager.ShowColorDropDown(colorDropdown, ps.Color, null, worldRenderer, color =>
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{
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ps.Color = color;
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