diff --git a/OpenRA.Mods.RA/Activities/Teleport.cs b/OpenRA.Mods.RA/Activities/Teleport.cs index 5483e7c9be..ede8cbed78 100755 --- a/OpenRA.Mods.RA/Activities/Teleport.cs +++ b/OpenRA.Mods.RA/Activities/Teleport.cs @@ -10,6 +10,7 @@ using System.Linq; using OpenRA.Traits; +using OpenRA.Mods.RA.Render; namespace OpenRA.Mods.RA.Activities { @@ -28,6 +29,9 @@ namespace OpenRA.Mods.RA.Activities public override Activity Tick(Actor self) { + Sound.Play("chrono2.aud", self.Location.ToPPos()); + Sound.Play("chrono2.aud", destination.ToPPos()); + self.Trait().SetPosition(self, destination); if (killCargo && self.HasTrait()) @@ -42,6 +46,13 @@ namespace OpenRA.Mods.RA.Activities } } + // Trigger screen desaturate effect + foreach (var a in self.World.ActorsWithTrait()) + a.Trait.Enable(); + + if (chronosphere != null && !chronosphere.Destroyed && chronosphere.HasTrait()) + chronosphere.Trait().PlayCustomAnim(chronosphere, "active"); + return NextActivity; } } diff --git a/OpenRA.Mods.RA/ChronoshiftDeploy.cs b/OpenRA.Mods.RA/ChronoshiftDeploy.cs index b61288984d..a6837e000b 100644 --- a/OpenRA.Mods.RA/ChronoshiftDeploy.cs +++ b/OpenRA.Mods.RA/ChronoshiftDeploy.cs @@ -56,12 +56,7 @@ namespace OpenRA.Mods.RA self.CancelActivity(); self.QueueActivity(new Teleport(null, order.TargetLocation, true)); - Sound.Play("chrotnk1.aud", self.CenterLocation); - Sound.Play("chrotnk1.aud", order.TargetLocation.ToPPos()); chargeTick = 25 * self.Info.Traits.Get().ChargeTime; - - foreach (var a in self.World.ActorsWithTrait()) - a.Trait.Enable(); } } diff --git a/OpenRA.Mods.RA/Scripting/RASpecialPowers.cs b/OpenRA.Mods.RA/Scripting/RASpecialPowers.cs index 0cb8c4d09a..47ddcf1818 100644 --- a/OpenRA.Mods.RA/Scripting/RASpecialPowers.cs +++ b/OpenRA.Mods.RA/Scripting/RASpecialPowers.cs @@ -20,15 +20,6 @@ namespace OpenRA.Scripting { public static void Chronoshift(World world, List> units, Actor chronosphere, int duration, bool killCargo) { - if (chronosphere != null) - chronosphere.Trait().PlayCustomAnim(chronosphere, "active"); - - // Trigger screen desaturate effect - foreach (var a in world.ActorsWithTrait()) - a.Trait.Enable(); - - Sound.Play("chrono2.aud", units.First().First.CenterLocation); - foreach (var kv in units) { var target = kv.First; @@ -37,8 +28,6 @@ namespace OpenRA.Scripting if (cs.CanChronoshiftTo(target, targetCell, true)) cs.Teleport(target, targetCell, duration, killCargo,chronosphere); } - - } } } diff --git a/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs b/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs index e3b85e08c8..38b0486994 100755 --- a/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs +++ b/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs @@ -39,14 +39,6 @@ namespace OpenRA.Mods.RA public override void Activate(Actor self, Order order) { - self.Trait().PlayCustomAnim(self, "active"); - - // Trigger screen desaturate effect - foreach (var a in self.World.ActorsWithTrait()) - a.Trait.Enable(); - - Sound.Play("chrono2.aud", order.TargetLocation.ToPPos()); - Sound.Play("chrono2.aud", order.ExtraLocation.ToPPos()); foreach (var target in UnitsInRange(order.ExtraLocation)) { var cs = target.Trait();