Don't tell the master server about local servers

This commit is contained in:
Paul Chote
2011-05-12 19:31:51 +12:00
parent f0f591c6fb
commit 5fffc9d816
5 changed files with 18 additions and 12 deletions

View File

@@ -38,6 +38,10 @@ namespace OpenRA.Server
public Session lobbyInfo;
public bool GameStarted = false;
public string Name;
public IPAddress Ip {get; private set;}
public int Port {get; private set;}
public int ExternalPort {get; private set;}
public bool AdvertiseOnline {get; private set;}
int randomSeed;
public ModData ModData;
@@ -49,13 +53,17 @@ namespace OpenRA.Server
shutdown = true;
}
public Server(IPAddress ip, int port, string serverName, string[] mods, string map, ModData modData)
public Server(IPAddress ip, int port, string serverName, string[] mods, string map, bool advertiseOnline, int externalPort, ModData modData)
{
Log.AddChannel("server", "server.log");
Ip = ip;
Port = port;
ExternalPort = externalPort;
listener = new TcpListener(ip, port);
Name = serverName;
randomSeed = (int)DateTime.Now.ToBinary();
ModData = modData;
AdvertiseOnline = advertiseOnline;
foreach (var trait in modData.Manifest.ServerTraits)
ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );