Remove World.TileSet.
This commit is contained in:
@@ -308,9 +308,10 @@ namespace OpenRA.Mods.Common.AI
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attackForceTicks = Random.Next(0, Info.AttackForceInterval);
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minAttackForceDelayTicks = Random.Next(0, Info.MinimumAttackForceDelay);
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resourceTypeIndices = new BitArray(World.TileSet.TerrainInfo.Length); // Big enough
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var tileset = World.Map.Rules.TileSet;
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resourceTypeIndices = new BitArray(tileset.TerrainInfo.Length); // Big enough
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foreach (var t in Map.Rules.Actors["world"].TraitInfos<ResourceTypeInfo>())
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resourceTypeIndices.Set(World.TileSet.GetTerrainIndex(t.TerrainType), true);
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resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
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}
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// TODO: Possibly give this a more generic name when terrain type is unhardcoded
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@@ -672,7 +673,7 @@ namespace OpenRA.Mods.Common.AI
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{
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var harvInfo = harvester.Info.TraitInfo<HarvesterInfo>();
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var mobileInfo = harvester.Info.TraitInfo<MobileInfo>();
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var passable = (uint)mobileInfo.GetMovementClass(World.TileSet);
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var passable = (uint)mobileInfo.GetMovementClass(World.Map.Rules.TileSet);
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var path = pathfinder.FindPath(
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PathSearch.Search(World, mobileInfo, harvester, true,
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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Activities
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find any harvestable resources:
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var passable = (uint)mobileInfo.GetMovementClass(self.World.TileSet);
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var passable = (uint)mobileInfo.GetMovementClass(self.World.Map.Rules.TileSet);
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List<CPos> path;
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using (var search = PathSearch.Search(self.World, mobileInfo, self, true,
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loc => domainIndex.IsPassable(self.Location, loc, passable) && self.CanHarvestAt(loc, resLayer, harvInfo, territory))
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
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mobile = self.Trait<Mobile>();
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pathFinder = self.World.WorldActor.Trait<IPathFinder>();
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domainIndex = self.World.WorldActor.Trait<DomainIndex>();
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movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet);
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movementClass = (uint)mobile.Info.GetMovementClass(self.World.Map.Rules.TileSet);
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if (target.IsValidFor(self))
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targetPosition = self.World.Map.CellContaining(target.CenterPosition);
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@@ -37,8 +37,7 @@ namespace OpenRA.Mods.Common.Widgets
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preview.IsVisible = () => editorWidget.CurrentBrush == this;
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var variant = resource.Variants.FirstOrDefault();
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var sequenceProvider = wr.World.Map.Rules.Sequences;
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var sequence = sequenceProvider.GetSequence("resources", variant);
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var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
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var sprite = sequence.GetSprite(resource.MaxDensity - 1);
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preview.GetSprite = () => sprite;
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@@ -83,11 +82,11 @@ namespace OpenRA.Mods.Common.Widgets
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return false;
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var tile = world.Map.MapTiles.Value[cell];
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var tileInfo = world.TileSet.GetTileInfo(tile);
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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if (tileInfo == null)
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return false;
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var terrainType = world.TileSet.TerrainInfo[tileInfo.TerrainType];
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var terrainType = world.Map.Rules.TileSet.TerrainInfo[tileInfo.TerrainType];
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if (mapResources[cell].Type == ResourceType.ResourceType)
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return false;
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Widgets
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preview.GetScale = () => worldRenderer.Viewport.Zoom;
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preview.IsVisible = () => editorWidget.CurrentBrush == this;
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preview.Template = world.TileSet.Templates.First(t => t.Value.Id == template).Value;
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preview.Template = world.Map.Rules.TileSet.Templates.First(t => t.Value.Id == template).Value;
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var grid = world.Map.Grid;
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bounds = worldRenderer.Theater.TemplateBounds(preview.Template, grid.TileSize, grid.Type);
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Orders
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world.Selection.Clear();
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var map = world.Map;
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var tileset = world.TileSet.Id.ToLowerInvariant();
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var tileset = world.Map.Tileset.ToLowerInvariant();
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var info = map.Rules.Actors[building];
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buildingInfo = info.TraitInfo<BuildingInfo>();
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@@ -130,8 +130,9 @@ namespace OpenRA.Mods.Common.Traits
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byte GetTerrainType(CPos cell)
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{
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var dx = cell - self.Location;
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var index = dx.X + self.World.TileSet.Templates[template].Size.X * dx.Y;
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return self.World.TileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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var tileSet = self.World.Map.Rules.TileSet;
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var index = dx.X + tileSet.Templates[template].Size.X * dx.Y;
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return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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}
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public void LinkNeighbouringBridges(World world, BridgeLayer bridges)
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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var tile = world.Map.MapTiles.Value[cell];
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var tileInfo = world.TileSet.GetTileInfo(tile);
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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// TODO: This is bandaiding over bogus tilesets.
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if (tileInfo != null && tileInfo.RampType > 0)
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@@ -48,11 +48,10 @@ namespace OpenRA.Mods.Common.Traits
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var world = self.World;
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var map = world.Map;
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var tileSet = world.TileSet;
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var tiles = map.MapTiles.Value;
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var pos = map.CellContaining(self.CenterPosition);
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var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
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var terrainType = map.GetTerrainInfo(pos).Type;
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if (!Info.TerrainModifier.ContainsKey(terrainType))
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return FullDamage;
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits
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// PERF: This struct allows us to cache the terrain info for the tileset used by the world.
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// This allows us to speed up some performance-sensitive pathfinding calculations.
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World = world;
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TerrainInfos = info.TilesetTerrainInfo[world.TileSet];
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TerrainInfos = info.TilesetTerrainInfo[world.Map.Rules.TileSet];
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}
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}
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
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public int MovementCostForCell(World world, CPos cell)
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{
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return MovementCostForCell(world.Map, TilesetTerrainInfo[world.TileSet], cell);
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return MovementCostForCell(world.Map, TilesetTerrainInfo[world.Map.Rules.TileSet], cell);
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}
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int MovementCostForCell(Map map, TerrainInfo[] terrainInfos, CPos cell)
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@@ -630,7 +630,7 @@ namespace OpenRA.Mods.Common.Traits
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if (index == byte.MaxValue)
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return 0;
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var terrainSpeed = Info.TilesetTerrainInfo[self.World.TileSet][index].Speed;
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var terrainSpeed = Info.TilesetTerrainInfo[self.World.Map.Rules.TileSet][index].Speed;
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if (terrainSpeed == 0)
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return 0;
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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rotationBuffer = new uint[info.RotationRange];
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tilesetId = world.TileSet.Id;
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tilesetId = world.Map.Rules.TileSet.Id;
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validTileset = IsValidTileset();
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}
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@@ -26,7 +26,8 @@ namespace OpenRA.Mods.Common.Traits
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public RadarColorFromTerrain(Actor self, string terrain)
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{
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c = self.World.TileSet[self.World.TileSet.GetTerrainIndex(terrain)].Color;
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var tileSet = self.World.Map.Rules.TileSet;
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c = tileSet[tileSet.GetTerrainIndex(terrain)].Color;
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}
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public bool VisibleOnRadar(Actor self) { return true; }
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@@ -158,9 +158,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!checkTerrainType)
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return true;
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var tileSet = self.World.TileSet;
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var tiles = self.World.Map.MapTiles.Value;
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var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[self.Location])].Type;
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var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type;
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return info.AllowedTerrainTypes.Contains(terrainType);
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}
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@@ -174,7 +173,7 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.Map.Contains(self.Location))
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{
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var tile = self.World.Map.MapTiles.Value[self.Location];
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var ti = self.World.TileSet.GetTileInfo(tile);
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var ti = self.World.Map.Rules.TileSet.GetTileInfo(tile);
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if (ti != null)
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ramp = ti.RampType;
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}
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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// Correlate the tile "image" aka subtile with its position to find the template origin
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var tile = w.Map.MapTiles.Value[cell].Type;
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var index = w.Map.MapTiles.Value[cell].Index;
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var template = w.TileSet.Templates[tile];
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var template = w.Map.Rules.TileSet.Templates[tile];
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var ni = cell.X - index % template.Size.X;
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var nj = cell.Y - index / template.Size.X;
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@@ -28,9 +28,10 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
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var tileSet = world.Map.Rules.TileSet;
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var movementClasses =
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world.Map.Rules.Actors.Where(ai => ai.Value.HasTraitInfo<MobileInfo>())
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.Select(ai => (uint)ai.Value.TraitInfo<MobileInfo>().GetMovementClass(world.TileSet)).Distinct();
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.Select(ai => (uint)ai.Value.TraitInfo<MobileInfo>().GetMovementClass(tileSet)).Distinct();
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foreach (var mc in movementClasses)
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domainIndexes[mc] = new MovementClassDomainIndex(world, mc);
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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Map = self.World.Map;
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Tileset = self.World.TileSet;
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Tileset = self.World.Map.Rules.TileSet;
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Tiles = new CellLayer<CellContents>(Map);
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Resources = self.TraitsImplementing<ResourceType>()
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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public void LoadPalettes(WorldRenderer wr)
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{
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wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
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wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(world.Map.Rules.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
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}
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public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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get
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{
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// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
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if (info.Tileset == null || info.Tileset == world.TileSet.Id)
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if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id)
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yield return info.Name;
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}
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}
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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var domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
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if (domainIndex != null)
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{
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var passable = mi.GetMovementClass(world.TileSet);
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var passable = mi.GetMovementClass(world.Map.Rules.TileSet);
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if (!domainIndex.IsPassable(source, target, (uint)passable))
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return EmptyPath;
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}
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Traits
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var domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
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if (domainIndex != null)
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{
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var passable = mi.GetMovementClass(world.TileSet);
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var passable = mi.GetMovementClass(world.Map.Rules.TileSet);
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tilesInRange = new List<CPos>(tilesInRange.Where(t => domainIndex.IsPassable(source, t, (uint)passable)));
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if (!tilesInRange.Any())
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return EmptyPath;
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public void LoadPalettes(WorldRenderer wr)
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{
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var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette;
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var filename = world.Map.Rules.TileSet.PlayerPalette ?? world.Map.Rules.TileSet.Palette;
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wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(filename), info.ShadowIndex), info.AllowModifiers);
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}
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}
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!rt.Info.AllowOnRamps)
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{
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var tile = world.Map.MapTiles.Value[cell];
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var tileInfo = world.TileSet.GetTileInfo(tile);
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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if (tileInfo != null && tileInfo.RampType > 0)
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return false;
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}
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@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits
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CellContents CreateResourceCell(ResourceType t, CPos cell)
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{
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world.Map.CustomTerrain[cell] = world.TileSet.GetTerrainIndex(t.Info.TerrainType);
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world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(t.Info.TerrainType);
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return new CellContents
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{
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@@ -50,9 +50,9 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var map = wr.World.Map;
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var tileSet = wr.World.TileSet;
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var tileSet = wr.World.Map.Rules.TileSet;
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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var colors = wr.World.TileSet.HeightDebugColors;
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var colors = tileSet.HeightDebugColors;
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var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
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foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)
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@@ -97,9 +97,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var filter = actor.TraitInfoOrDefault<EditorTilesetFilterInfo>();
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if (filter != null)
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{
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if (filter.ExcludeTilesets != null && filter.ExcludeTilesets.Contains(world.TileSet.Id))
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if (filter.ExcludeTilesets != null && filter.ExcludeTilesets.Contains(world.Map.Rules.TileSet.Id))
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continue;
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if (filter.RequireTilesets != null && !filter.RequireTilesets.Contains(world.TileSet.Id))
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if (filter.RequireTilesets != null && !filter.RequireTilesets.Contains(world.Map.Rules.TileSet.Id))
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continue;
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}
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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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catch
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{
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Log.Write("debug", "Map editor ignoring actor {0}, because of missing sprites for tileset {1}.",
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actor.Name, world.TileSet.Id);
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actor.Name, world.Map.Rules.TileSet.Id);
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continue;
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}
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}
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@@ -57,8 +57,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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layerPreview.GetPalette = () => resource.Palette;
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var variant = resource.Variants.FirstOrDefault();
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var sequenceProvider = rules.Sequences;
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var sequence = sequenceProvider.GetSequence("resources", variant);
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var sequence = rules.Sequences.GetSequence("resources", variant);
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var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
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layerPreview.GetSprite = () => sequence.GetSprite(frame);
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@@ -140,12 +140,12 @@ namespace OpenRA.Mods.Common.Widgets
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int leftColor, rightColor;
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if (custom == byte.MaxValue)
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{
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var type = world.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
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var type = world.Map.Rules.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
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leftColor = type != null ? type.LeftColor.ToArgb() : Color.Black.ToArgb();
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rightColor = type != null ? type.RightColor.ToArgb() : Color.Black.ToArgb();
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}
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else
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leftColor = rightColor = world.TileSet[custom].Color.ToArgb();
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leftColor = rightColor = world.Map.Rules.TileSet[custom].Color.ToArgb();
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var stride = radarSheet.Size.Width;
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