Game.IssueOrder wrapper for OM; moved some more features into mod
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@@ -277,7 +277,7 @@ namespace OpenRa
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AddUiButton(new int2(r.Left + 200, r.Bottom - 40), "OK",
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_ =>
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{
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Game.orderManager.IssueOrder(Order.Chat("/map " + currentMap.Filename));
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Game.IssueOrder(Order.Chat("/map " + currentMap.Filename));
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showMapChooser = false;
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});
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@@ -343,19 +343,19 @@ namespace OpenRa
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while (!PaletteAvailable(newpalette) && newpalette != (int)Game.world.LocalPlayer.Palette)
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newpalette = (newpalette + d) % 8;
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Game.orderManager.IssueOrder(
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Game.IssueOrder(
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Order.Chat("/pal " + newpalette));
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}
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void CycleRace(bool left)
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{
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Game.orderManager.IssueOrder(
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Game.IssueOrder(
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Order.Chat("/race " + (((int)Game.world.LocalPlayer.Race - 1) ^ 1)));
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}
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void CycleReady(bool left)
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{
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Game.orderManager.IssueOrder(
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Game.IssueOrder(
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new Order("ToggleReady", Game.world.LocalPlayer.PlayerActor, "") { IsImmediate = true });
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}
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@@ -580,7 +580,7 @@ namespace OpenRa
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{
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var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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foreach( var item in queue.AllItems( groupName ) )
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Game.orderManager.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
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Game.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
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}
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void ChooseAvailableTab( World world )
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@@ -958,7 +958,7 @@ namespace OpenRa
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{
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var unit = Rules.Info[item];
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Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
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Game.orderManager.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
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Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
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}
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void HandleBuildPalette( World world, string item, bool isLmb )
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@@ -983,7 +983,7 @@ namespace OpenRa
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if (producing.Paused)
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{
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Game.orderManager.IssueOrder(Order.PauseProduction(player, item, false));
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Game.IssueOrder(Order.PauseProduction(player, item, false));
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return;
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}
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}
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@@ -998,12 +998,12 @@ namespace OpenRa
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if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
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{
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Sound.Play("cancld1.aud");
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Game.orderManager.IssueOrder(Order.CancelProduction(player, item));
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Game.IssueOrder(Order.CancelProduction(player, item));
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}
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else
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{
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Sound.Play("onhold1.aud");
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Game.orderManager.IssueOrder(Order.PauseProduction(player, item, true));
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Game.IssueOrder(Order.PauseProduction(player, item, true));
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}
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}
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}
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