Game.IssueOrder wrapper for OM; moved some more features into mod

This commit is contained in:
Chris Forbes
2010-01-29 19:34:13 +13:00
parent 3cf1ec5b45
commit 603bb44529
8 changed files with 21 additions and 24 deletions

View File

@@ -277,7 +277,7 @@ namespace OpenRa
AddUiButton(new int2(r.Left + 200, r.Bottom - 40), "OK",
_ =>
{
Game.orderManager.IssueOrder(Order.Chat("/map " + currentMap.Filename));
Game.IssueOrder(Order.Chat("/map " + currentMap.Filename));
showMapChooser = false;
});
@@ -343,19 +343,19 @@ namespace OpenRa
while (!PaletteAvailable(newpalette) && newpalette != (int)Game.world.LocalPlayer.Palette)
newpalette = (newpalette + d) % 8;
Game.orderManager.IssueOrder(
Game.IssueOrder(
Order.Chat("/pal " + newpalette));
}
void CycleRace(bool left)
{
Game.orderManager.IssueOrder(
Game.IssueOrder(
Order.Chat("/race " + (((int)Game.world.LocalPlayer.Race - 1) ^ 1)));
}
void CycleReady(bool left)
{
Game.orderManager.IssueOrder(
Game.IssueOrder(
new Order("ToggleReady", Game.world.LocalPlayer.PlayerActor, "") { IsImmediate = true });
}
@@ -580,7 +580,7 @@ namespace OpenRa
{
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach( var item in queue.AllItems( groupName ) )
Game.orderManager.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
Game.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
}
void ChooseAvailableTab( World world )
@@ -958,7 +958,7 @@ namespace OpenRa
{
var unit = Rules.Info[item];
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
Game.orderManager.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
}
void HandleBuildPalette( World world, string item, bool isLmb )
@@ -983,7 +983,7 @@ namespace OpenRa
if (producing.Paused)
{
Game.orderManager.IssueOrder(Order.PauseProduction(player, item, false));
Game.IssueOrder(Order.PauseProduction(player, item, false));
return;
}
}
@@ -998,12 +998,12 @@ namespace OpenRa
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play("cancld1.aud");
Game.orderManager.IssueOrder(Order.CancelProduction(player, item));
Game.IssueOrder(Order.CancelProduction(player, item));
}
else
{
Sound.Play("onhold1.aud");
Game.orderManager.IssueOrder(Order.PauseProduction(player, item, true));
Game.IssueOrder(Order.PauseProduction(player, item, true));
}
}
}