Game.IssueOrder wrapper for OM; moved some more features into mod

This commit is contained in:
Chris Forbes
2010-01-29 19:34:13 +13:00
parent 3cf1ec5b45
commit 603bb44529
8 changed files with 21 additions and 24 deletions

View File

@@ -66,7 +66,9 @@
<Compile Include="RenderSpy.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="Crate Actions\SpeedUpgrade.cs" />
<Compile Include="SonarPulsePower.cs" />
<Compile Include="Spy.cs" />
<Compile Include="SpyPlanePower.cs" />
<Compile Include="Thief.cs" />
</ItemGroup>
<ItemGroup>

View File

@@ -0,0 +1,34 @@
using OpenRa.Traits;
namespace OpenRa.Mods.RA
{
public class SonarPulsePowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new SonarPulsePower(self, this); }
}
public class SonarPulsePower : SupportPower, IResolveOrder
{
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "pulse1.aud"); }
protected override void OnActivate()
{
Game.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "SonarPulse")
{
// TODO: Reveal submarines
// Should this play for all players?
Sound.Play("sonpulse.aud");
FinishActivate();
}
}
}
}

View File

@@ -0,0 +1,66 @@
using System.Collections.Generic;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class SpyPlanePowerInfo : SupportPowerInfo
{
public readonly int Range = 10;
public override object Create(Actor self) { return new SpyPlanePower(self,this); }
}
class SpyPlanePower : SupportPower, IResolveOrder
{
public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud");
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "SpyPlane")
{
FinishActivate();
if (order.Player == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
var enterCell = self.World.ChooseRandomEdgeCell();
var exitCell = self.World.ChooseRandomEdgeCell();
var plane = self.World.CreateActor("U2", enterCell, self.Owner);
plane.CancelActivity();
plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
plane.QueueActivity(new CallFunc(
() => Owner.Shroud.Explore(Owner.World, order.TargetLocation,
(Info as SpyPlanePowerInfo).Range)));
plane.QueueActivity(new Fly(Util.CenterOfCell(exitCell)));
plane.QueueActivity(new RemoveSelf());
}
}
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("SpyPlane", world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world) {}
public void Render(World world) {}
public Cursor GetCursor(World world, int2 xy, MouseInput mi) { return Cursor.Ability; }
}
}
}