diff --git a/CHANGELOG b/CHANGELOG index 425bb43a08..d81b46cdb8 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,8 +1,11 @@ NEW: Engine: General performance improvements - Both Mods: + Fixed minimap export breaking subsequent actions in the editor + Added owner chooser for new actors in the editor + Added actor info panel in the editor (doubleclick) Added a Setup Default Players menu item to map editor + Both Mods: Server lobbies upon creation use the previously played map Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched Helicopters now bob slightly in flight @@ -11,6 +14,9 @@ NEW: Bots now maintain a level of aggro on enemy units Made SpawnMPUnits' initial unit configurable Added a dropdown list in the map editor for setting an actor's owner upon placement + Replaced the server browser with a new and awesome one + Fixed a bug where infantry squish sounds weren't positioned + Fixed a bug where actor priority wasn't correct for doubleclick Red Alert: Fixed a crash which occurred when playing an online game with Hard AI @@ -22,6 +28,8 @@ NEW: Added a Show Shellmap setting Changed team color picker to match C&C's Fixed a bug where infantry could not pass over anti-tank mines, and vice versa + Fixed a bug where the shellmap would reload unnecessarily when disconnecting from a lobby that hasn't started + Added AutoTarget capability to submarines, but they are set to HoldFire stance by default New Map: Bombardment Islands (Sprog) New Map: Engagement (Nukem) New Map: Man to Man (Nukem)