From 605681b25227d37f5b466063ffe9f30abe2b7065 Mon Sep 17 00:00:00 2001 From: Gustas <37534529+PunkPun@users.noreply.github.com> Date: Fri, 26 May 2023 13:22:16 +0300 Subject: [PATCH] Normalise RA anti-air values --- mods/ra/weapons/missiles.yaml | 22 ++++++++++------------ mods/ra/weapons/smallcaliber.yaml | 25 +++++++++---------------- 2 files changed, 19 insertions(+), 28 deletions(-) diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index 22980519b9..fe47138aef 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -43,6 +43,8 @@ ValidTargets: AirborneActor Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor + Versus: + Light: 100 Warhead@3Eff: CreateEffect ImpactActors: false @@ -105,10 +107,7 @@ HellfireAA: RangeLimit: 7c0 CloseEnough: 0c600 Warhead@1Dam: SpreadDamage - Damage: 4000 - Versus: - Wood: 75 - Light: 75 + Damage: 3000 Warhead@3Eff: CreateEffect Explosions: med_explosion_air @@ -153,9 +152,7 @@ Nike: RangeLimit: 11c0 Speed: 341 Warhead@1Dam: SpreadDamage - Damage: 5000 - Versus: - Light: 90 + Damage: 4500 Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud @@ -168,9 +165,7 @@ RedEye: HorizontalRateOfTurn: 80 Speed: 298 Warhead@1Dam: SpreadDamage - Damage: 4000 - Versus: - Light: 60 + Damage: 2400 Stinger: Inherits: ^AntiGroundMissile @@ -203,6 +198,9 @@ StingerAA: CloseEnough: 298 Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor + Damage: 1650 + Versus: + Light: 100 Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud @@ -310,9 +308,9 @@ SubMissileAA: ValidTargets: AirborneActor Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor - Damage: 1500 + Damage: 450 Versus: - Light: 30 + Light: 100 SCUD: Inherits: ^AntiGroundMissile diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index dba644c6ff..b706d81b1c 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -6,14 +6,8 @@ Projectile: InstantHit Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 2000 + Damage: 900 ValidTargets: AirborneActor - Versus: - None: 40 - Wood: 10 - Light: 60 - Heavy: 10 - Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_explosion_air @@ -25,19 +19,11 @@ ZSU-23: BurstDelays: 0 ReloadDelay: 6 Range: 10c0 - Warhead@1Dam: SpreadDamage - Damage: 1200 - Versus: - None: 25 - Wood: 75 - Light: 75 - Heavy: 100 - Concrete: 50 FLAK-23-AA: Inherits: ^AACannon Warhead@1Dam: SpreadDamage - ValidTargets: AirborneActor, GroundActor, WaterActor + Damage: 1200 FLAK-23-AG: Inherits: ^AACannon @@ -46,7 +32,14 @@ FLAK-23-AG: Projectile: InstantHit Blockable: true Warhead@1Dam: SpreadDamage + Damage: 2000 ValidTargets: AirborneActor, GroundActor, WaterActor + Versus: + None: 40 + Wood: 10 + Light: 60 + Heavy: 10 + Concrete: 20 Warhead@2Eff: CreateEffect Explosions: flak_explosion_ground ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees