Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
@@ -27,7 +27,7 @@ using OpenRa.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Traits
|
||||
{
|
||||
public enum DamageState { Normal, Half, Dead };
|
||||
public enum DamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
|
||||
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
|
||||
Reference in New Issue
Block a user