Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
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@@ -55,6 +55,8 @@
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Crewed: no
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Sight: 0
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Wall:
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Selectable:
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RenderBuildingWall:
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Palette: terrain
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DamageStates: 2
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@@ -2499,7 +2499,7 @@ SBAG:
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Buildable:
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TechLevel: 2
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Prerequisites: fact
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Owner: soviet
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Owner: allies
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Cost: 25
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Description: Sandbag Wall
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LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
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@@ -2507,19 +2507,6 @@ SBAG:
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HP: 100
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Armor: none
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BRIK:
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Inherits: ^Wall
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Buildable:
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TechLevel: 8
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Prerequisites: fact
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Owner: soviet
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Cost: 100
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Description: Concrete Wall
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LongDesc: Stop units from passing and block enemy fire.
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Building:
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HP: 100
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Armor: none
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FENC:
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Inherits: ^Wall
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Buildable:
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@@ -2532,12 +2519,29 @@ FENC:
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Building:
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HP: 100
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Armor: none
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BRIK:
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Inherits: ^Wall
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Buildable:
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TechLevel: 8
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Prerequisites: fact
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Owner: allies,soviet
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Cost: 100
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Description: Concrete Wall
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LongDesc: Stop units from passing and block enemy fire.
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Building:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 4
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CYCL:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 3
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BARB:
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Inherits: ^Wall
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Building:
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@@ -861,44 +861,35 @@
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</unit>
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<unit name="brik">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="minor-damaged-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="sbag">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="fenc">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="cycl">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="critical-idle" start="32" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="barb">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="wood">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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</sequences>
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