document the various overlay and animation change traits

This commit is contained in:
Matthias Mailänder
2014-07-01 17:46:15 +02:00
parent cf7bd75dad
commit 6097b3eb19
25 changed files with 104 additions and 34 deletions

View File

@@ -13,18 +13,21 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
[Desc("Provides an overlay for the Tiberian Dawn hover craft.")]
public class WithRoofInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
public object Create(ActorInitializer init) { return new WithRoof(init.self); }
public readonly string Sequence = "roof";
public object Create(ActorInitializer init) { return new WithRoof(init.self, this); }
}
public class WithRoof
{
public WithRoof(Actor self)
public WithRoof(Actor self, WithRoofInfo info)
{
var rs = self.Trait<RenderSprites>();
var roof = new Animation(self.World, rs.GetImage(self), () => self.Trait<IFacing>().Facing);
roof.Play("roof");
roof.Play(info.Sequence);
rs.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
}
}