document the various overlay and animation change traits
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@@ -12,8 +12,9 @@ using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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namespace OpenRA.Mods.D2k
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{
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[Desc("Reduces health points over time when the actor is placed on unsafe terrain.")]
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class DamagedWithoutFoundationInfo : ITraitInfo, Requires<HealthInfo>
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{
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[WeaponReference]
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