document the various overlay and animation change traits
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@@ -16,6 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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[Desc("Displays an overlay when the building is being repaired by the player.")]
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public class WithRepairOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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