generic info loader, projectiles
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34
OpenRa.Game/GameRules/ProjectileInfo.cs
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34
OpenRa.Game/GameRules/ProjectileInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.GameRules
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{
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class ProjectileInfo
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{
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public readonly bool AA = false;
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public readonly bool AG = false;
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public readonly bool ASW = false;
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public readonly bool Animates = false;
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public readonly bool Arcing = false;
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public readonly int Arm = 0;
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public readonly bool Degenerates = false;
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public readonly bool Dropping = false;
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public readonly int Frames = 1;
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public readonly bool Gigundo = false;
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public readonly bool High = false;
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public readonly string Image = null;
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public readonly bool Inaccurate = false;
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public readonly bool Inviso = false;
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public readonly bool Parachuted = false;
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public readonly bool Proximity = false;
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public readonly int ROT = 0;
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public readonly bool Ranged = false;
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public readonly bool Rotates = false;
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public readonly bool Shadow = true;
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public readonly bool Translucent = false;
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public readonly bool UnderWater = false;
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public readonly int RangeLimit = 0;
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}
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}
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