Convert and store smudges in map
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -46,7 +46,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
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</Reference>
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@@ -102,6 +102,7 @@
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<Compile Include="Graphics\ShpReader.cs" />
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<Compile Include="Primitives\int2.cs" />
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<Compile Include="Map\MapStub.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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