Replace Wall trait with BlocksBullets
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20
OpenRA.Mods.RA/BlocksBullets.cs
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20
OpenRA.Mods.RA/BlocksBullets.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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//TODO: Add functionality like a customizable Height that is compared to projectile altitude
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[Desc("This actor blocks bullets and missiles without 'High' property.")]
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public class BlocksBulletsInfo : TraitInfo<BlocksBullets> { }
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public class BlocksBullets : IBlocksBullets { }
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}
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@@ -1,50 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class WallInfo : ITraitInfo, Requires<BuildingInfo>
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{
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public readonly string[] CrushClasses = { };
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public readonly string CrushSound;
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public object Create(ActorInitializer init) { return new Wall(init.self, this); }
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}
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public class Wall : ICrushable, IBlocksBullets
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{
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readonly Actor self;
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readonly WallInfo info;
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public Wall(Actor self, WallInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public void WarnCrush(Actor crusher) {}
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public bool CrushableBy(string[] crushClasses, Player crushOwner)
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{
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if (crushOwner.Stances[self.Owner] == Stance.Ally)
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return false;
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return info.CrushClasses.Intersect(crushClasses).Any();
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}
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public void OnCrush(Actor crusher)
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{
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self.Kill(crusher);
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Sound.Play(info.CrushSound, self.CenterPosition);
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}
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}
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}
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@@ -183,7 +183,7 @@
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Buildings\Wall.cs" />
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<Compile Include="BlocksBullets.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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<Compile Include="ExternalCapturable.cs" />
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