Replace Wall trait with BlocksBullets

This commit is contained in:
reaperrr
2014-09-06 11:43:13 +02:00
parent eab8e2e6e2
commit 60eae9f229
3 changed files with 21 additions and 51 deletions

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@@ -0,0 +1,20 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
//TODO: Add functionality like a customizable Height that is compared to projectile altitude
[Desc("This actor blocks bullets and missiles without 'High' property.")]
public class BlocksBulletsInfo : TraitInfo<BlocksBullets> { }
public class BlocksBullets : IBlocksBullets { }
}

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@@ -1,50 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
public class WallInfo : ITraitInfo, Requires<BuildingInfo>
{
public readonly string[] CrushClasses = { };
public readonly string CrushSound;
public object Create(ActorInitializer init) { return new Wall(init.self, this); }
}
public class Wall : ICrushable, IBlocksBullets
{
readonly Actor self;
readonly WallInfo info;
public Wall(Actor self, WallInfo info)
{
this.self = self;
this.info = info;
}
public void WarnCrush(Actor crusher) {}
public bool CrushableBy(string[] crushClasses, Player crushOwner)
{
if (crushOwner.Stances[self.Owner] == Stance.Ally)
return false;
return info.CrushClasses.Intersect(crushClasses).Any();
}
public void OnCrush(Actor crusher)
{
self.Kill(crusher);
Sound.Play(info.CrushSound, self.CenterPosition);
}
}
}

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@@ -183,7 +183,7 @@
<Compile Include="Buildings\ShakeOnDeath.cs" /> <Compile Include="Buildings\ShakeOnDeath.cs" />
<Compile Include="Buildings\SoundOnDamageTransition.cs" /> <Compile Include="Buildings\SoundOnDamageTransition.cs" />
<Compile Include="Buildings\Util.cs" /> <Compile Include="Buildings\Util.cs" />
<Compile Include="Buildings\Wall.cs" /> <Compile Include="BlocksBullets.cs" />
<Compile Include="Burns.cs" /> <Compile Include="Burns.cs" />
<Compile Include="C4Demolition.cs" /> <Compile Include="C4Demolition.cs" />
<Compile Include="ExternalCapturable.cs" /> <Compile Include="ExternalCapturable.cs" />