Overhaul save panel.
This commit is contained in:
@@ -20,24 +20,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public class SaveMapLogic
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{
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[ObjectCreator.UseCtor]
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public SaveMapLogic(Widget widget, Action onExit, World world)
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public SaveMapLogic(Widget widget, Action onExit, Map map, EditorActorLayer editorActorLayer)
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{
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var newMap = world.Map;
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var title = widget.Get<TextFieldWidget>("TITLE");
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title.Text = map.Title;
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var title = widget.GetOrNull<TextFieldWidget>("TITLE");
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if (title != null)
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title.Text = newMap.Title;
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var author = widget.Get<TextFieldWidget>("AUTHOR");
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author.Text = map.Author;
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var description = widget.GetOrNull<TextFieldWidget>("DESCRIPTION");
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if (description != null)
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description.Text = newMap.Description;
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// TODO: This should use a multi-line textfield once they exist
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var description = widget.Get<TextFieldWidget>("DESCRIPTION");
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description.Text = map.Description;
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var author = widget.GetOrNull<TextFieldWidget>("AUTHOR");
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if (author != null)
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author.Text = newMap.Author;
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var visibilityDropdown = widget.GetOrNull<DropDownButtonWidget>("CLASS_DROPDOWN");
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if (visibilityDropdown != null)
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// TODO: This should use a multi-selection dropdown once they exist
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var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
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{
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var mapVisibility = new List<string>(Enum.GetNames(typeof(MapVisibility)));
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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@@ -48,75 +44,98 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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item.Get<LabelWidget>("LABEL").GetText = () => option;
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return item;
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};
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visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), newMap.Visibility);
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visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), map.Visibility);
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visibilityDropdown.OnClick = () =>
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visibilityDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapVisibility, setupItem);
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}
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var pathDropdown = widget.GetOrNull<DropDownButtonWidget>("PATH_DROPDOWN");
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if (pathDropdown != null)
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var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
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{
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var mapFolders = new List<string>();
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foreach (var mapFolder in Game.ModData.Manifest.MapFolders.Keys)
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var mapDirectories = Game.ModData.Manifest.MapFolders.Keys.Select(ff =>
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{
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var folder = mapFolder;
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if (mapFolder.StartsWith("~"))
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folder = mapFolder.Substring(1);
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var f = Platform.UnresolvePath(ff);
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if (f.StartsWith("~"))
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f = f.Substring(1);
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mapFolders.Add(Platform.ResolvePath(folder));
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}
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return f;
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}).ToList();
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => pathDropdown.Text == Platform.UnresolvePath(option),
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() => { pathDropdown.Text = Platform.UnresolvePath(option); });
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() => directoryDropdown.Text == option,
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() => directoryDropdown.Text = option);
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item.Get<LabelWidget>("LABEL").GetText = () => option;
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return item;
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};
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var userMapFolder = Game.ModData.Manifest.MapFolders.First(f => f.Value == "User").Key;
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if (userMapFolder.StartsWith("~"))
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userMapFolder = userMapFolder.Substring(1);
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pathDropdown.Text = Platform.UnresolvePath(userMapFolder);
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pathDropdown.OnClick = () =>
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pathDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapFolders, setupItem);
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var mapDirectory = Platform.UnresolvePath(Path.GetDirectoryName(map.Path));
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var initialDirectory = mapDirectories.FirstOrDefault(f => f == mapDirectory);
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if (initialDirectory == null)
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initialDirectory = mapDirectories.First();
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directoryDropdown.Text = initialDirectory;
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directoryDropdown.OnClick = () =>
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directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapDirectories, setupItem);
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}
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var filename = widget.GetOrNull<TextFieldWidget>("FILENAME");
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if (filename != null)
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filename.Text = Path.GetFileName(world.Map.Path);
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var filename = widget.Get<TextFieldWidget>("FILENAME");
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filename.Text = Path.GetFileNameWithoutExtension(map.Path);
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var close = widget.GetOrNull<ButtonWidget>("CLOSE");
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if (close != null)
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close.OnClick = () => { Ui.CloseWindow(); onExit(); };
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var save = widget.GetOrNull<ButtonWidget>("SAVE");
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if (save != null && !string.IsNullOrEmpty(filename.Text))
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var fileTypes = new Dictionary<string, string>()
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{
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var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
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save.OnClick = () =>
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{ ".oramap", ".oramap" },
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{ "(unpacked)", "" }
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};
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var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
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{
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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newMap.Title = title.Text;
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newMap.Description = description.Text;
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newMap.Author = author.Text;
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newMap.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
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newMap.ActorDefinitions = editorLayer.Save();
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newMap.PlayerDefinitions = editorLayer.Players.ToMiniYaml();
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newMap.RequiresMod = Game.ModData.Manifest.Mod.Id;
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var combinedPath = Path.Combine(pathDropdown.Text, filename.Text);
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var resolvedPath = Platform.ResolvePath(combinedPath);
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newMap.Save(resolvedPath);
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// Update the map cache so it can be loaded without restarting the game
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Game.ModData.MapCache[newMap.Uid].UpdateFromMap(newMap, MapClassification.User);
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Console.WriteLine("Saved current map at {0}", resolvedPath);
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Ui.CloseWindow();
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onExit();
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var item = ScrollItemWidget.Setup(template,
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() => typeDropdown.Text == option,
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() => typeDropdown.Text = option);
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item.Get<LabelWidget>("LABEL").GetText = () => option;
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return item;
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};
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typeDropdown.Text = Path.GetExtension(map.Path);
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if (string.IsNullOrEmpty(typeDropdown.Text))
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typeDropdown.Text = fileTypes.First(t => t.Value == "").Key;
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typeDropdown.OnClick = () =>
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typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes.Keys, setupItem);
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}
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var close = widget.Get<ButtonWidget>("BACK_BUTTON");
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close.OnClick = () => { Ui.CloseWindow(); onExit(); };
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var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
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save.OnClick = () =>
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{
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if (string.IsNullOrEmpty(filename.Text))
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return;
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map.Title = title.Text;
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map.Description = description.Text;
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map.Author = author.Text;
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map.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
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map.ActorDefinitions = editorActorLayer.Save();
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map.PlayerDefinitions = editorActorLayer.Players.ToMiniYaml();
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map.RequiresMod = Game.ModData.Manifest.Mod.Id;
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var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[typeDropdown.Text]));
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map.Save(combinedPath);
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// Update the map cache so it can be loaded without restarting the game
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Game.ModData.MapCache[map.Uid].UpdateFromMap(map, MapClassification.User);
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Console.WriteLine("Saved current map at {0}", combinedPath);
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Ui.CloseWindow();
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onExit();
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};
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}
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}
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}
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