Refactors the music player.

This commit is contained in:
Zimmermann Gyula
2015-06-26 02:45:43 +02:00
parent f5d7df621f
commit 60fafaa5a7
6 changed files with 178 additions and 69 deletions

View File

@@ -11,26 +11,28 @@
using System;
using System.Drawing;
using System.IO;
using System.Linq;
using Eluant;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Media")]
public class MediaGlobal : ScriptGlobal
{
World world;
readonly World world;
readonly MusicPlaylist playlist;
public MediaGlobal(ScriptContext context)
: base(context)
{
world = context.World;
playlist = world.WorldActor.Trait<MusicPlaylist>();
}
[Desc("Play an announcer voice listed in notifications.yaml")]
@@ -51,23 +53,15 @@ namespace OpenRA.Mods.Common.Scripting
Sound.Play(file);
}
MusicInfo previousMusic;
Action onComplete;
[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
public void PlayMusic(string track = null, LuaFunction func = null)
{
if (!Game.Settings.Sound.MapMusic)
return;
var music = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
if (!music.Any())
if (!Game.Settings.Sound.MapMusic || !playlist.IsMusicAvailable)
return;
var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
: Game.Settings.Sound.Repeat && previousMusic != null ? previousMusic
: Game.Settings.Sound.Shuffle ? music.Random(Game.CosmeticRandom)
: previousMusic == null ? music.First()
: music.SkipWhile(s => s != previousMusic).Skip(1).First();
: playlist.GetNextSong();
if (func != null)
{
@@ -84,19 +78,17 @@ namespace OpenRA.Mods.Common.Scripting
Context.FatalError(e.Message);
}
};
playlist.Play(musicInfo, onComplete);
}
else
onComplete = () => { };
Sound.PlayMusicThen(musicInfo, onComplete);
previousMusic = Sound.CurrentMusic;
playlist.Play(musicInfo);
}
[Desc("Stop the current song.")]
public void StopMusic()
{
Sound.StopMusic();
playlist.Stop();
}
Action onCompleteFullscreen;