Refactors the music player.
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@@ -18,29 +18,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MusicPlayerLogic
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{
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readonly Ruleset modRules;
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readonly ScrollPanelWidget musicList;
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readonly ScrollItemWidget itemTemplate;
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bool installed;
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readonly MusicPlaylist musicPlaylist;
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MusicInfo currentSong = null;
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MusicInfo[] music;
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MusicInfo[] random;
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ScrollPanelWidget musicList;
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ScrollItemWidget itemTemplate;
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[ObjectCreator.UseCtor]
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public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
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{
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this.modRules = modRules;
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var panel = widget.Get("MUSIC_PANEL");
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musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
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itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
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musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();
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BuildMusicTable();
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Func<bool> noMusic = () => !installed;
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Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable;
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panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
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var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
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@@ -54,15 +49,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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pauseButton.IsVisible = () => Sound.MusicPlaying;
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var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
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stopButton.OnClick = Sound.StopMusic;
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stopButton.OnClick = () => { musicPlaylist.Stop(); };
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stopButton.IsDisabled = noMusic;
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var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
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nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
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nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
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nextButton.IsDisabled = noMusic;
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var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
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prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
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prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
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prevButton.IsDisabled = noMusic;
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var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
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@@ -111,11 +106,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public void BuildMusicTable()
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{
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music = modRules.InstalledMusic.Select(a => a.Value).ToArray();
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random = music.Shuffle(Game.CosmeticRandom).ToArray();
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currentSong = Sound.CurrentMusic;
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if (!musicPlaylist.IsMusicAvailable)
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return;
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var music = musicPlaylist.AvailablePlaylist();
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currentSong = musicPlaylist.CurrentSong();
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if (currentSong == null && music.Any())
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currentSong = Game.Settings.Sound.Shuffle ? random.First() : music.First();
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currentSong = musicPlaylist.GetNextSong();
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musicList.RemoveChildren();
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foreach (var s in music)
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@@ -124,8 +121,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (currentSong == null)
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currentSong = song;
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// TODO: We leak the currentSong MusicInfo across map load, so compare the Filename instead.
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var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong.Filename == song.Filename, () => { currentSong = song; Play(); }, () => { });
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var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
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item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
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item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
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musicList.AddChild(item);
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@@ -133,8 +129,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (currentSong != null)
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musicList.ScrollToItem(currentSong.Filename);
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installed = modRules.InstalledMusic.Any();
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}
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void Play()
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@@ -143,38 +137,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return;
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musicList.ScrollToItem(currentSong.Filename);
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Sound.PlayMusicThen(currentSong, () =>
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{
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if (!Game.Settings.Sound.Repeat)
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currentSong = GetNextSong();
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Play();
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});
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musicPlaylist.Play(currentSong);
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}
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static string SongLengthLabel(MusicInfo song)
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{
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return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
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}
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MusicInfo GetNextSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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}
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MusicInfo GetPrevSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.Reverse().SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
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}
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}
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}
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