Refactors the music player.
This commit is contained in:
@@ -286,7 +286,6 @@ namespace OpenRA
|
|||||||
Console.WriteLine("Loading mod: {0}", mod);
|
Console.WriteLine("Loading mod: {0}", mod);
|
||||||
Settings.Game.Mod = mod;
|
Settings.Game.Mod = mod;
|
||||||
|
|
||||||
Sound.StopMusic();
|
|
||||||
Sound.StopVideo();
|
Sound.StopVideo();
|
||||||
Sound.Initialize();
|
Sound.Initialize();
|
||||||
|
|
||||||
|
|||||||
@@ -182,6 +182,7 @@
|
|||||||
<Compile Include="Traits\Util.cs" />
|
<Compile Include="Traits\Util.cs" />
|
||||||
<Compile Include="Traits\ValidateOrder.cs" />
|
<Compile Include="Traits\ValidateOrder.cs" />
|
||||||
<Compile Include="Traits\World\Country.cs" />
|
<Compile Include="Traits\World\Country.cs" />
|
||||||
|
<Compile Include="Traits\World\MusicPlaylist.cs" />
|
||||||
<Compile Include="Traits\World\ResourceType.cs" />
|
<Compile Include="Traits\World\ResourceType.cs" />
|
||||||
<Compile Include="Traits\World\ScreenShaker.cs" />
|
<Compile Include="Traits\World\ScreenShaker.cs" />
|
||||||
<Compile Include="Traits\World\Shroud.cs" />
|
<Compile Include="Traits\World\Shroud.cs" />
|
||||||
|
|||||||
150
OpenRA.Game/Traits/World/MusicPlaylist.cs
Normal file
150
OpenRA.Game/Traits/World/MusicPlaylist.cs
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.GameRules;
|
||||||
|
|
||||||
|
namespace OpenRA.Traits
|
||||||
|
{
|
||||||
|
[Desc("Trait for music handling. Attach this to the world actor.")]
|
||||||
|
public class MusicPlaylistInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
public readonly string StartingMusic = null;
|
||||||
|
public readonly bool LoopStartingMusic = false;
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new MusicPlaylist(init.World, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MusicPlaylist : INotifyActorDisposing
|
||||||
|
{
|
||||||
|
readonly MusicInfo[] random;
|
||||||
|
readonly MusicInfo[] playlist;
|
||||||
|
|
||||||
|
public readonly bool IsMusicAvailable;
|
||||||
|
|
||||||
|
MusicInfo currentSong;
|
||||||
|
bool repeat;
|
||||||
|
|
||||||
|
public MusicPlaylist(World world, MusicPlaylistInfo info)
|
||||||
|
{
|
||||||
|
IsMusicAvailable = world.Map.Rules.InstalledMusic.Any();
|
||||||
|
|
||||||
|
playlist = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
|
||||||
|
|
||||||
|
if (!IsMusicAvailable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
|
||||||
|
|
||||||
|
if (Game.Settings.Sound.MapMusic
|
||||||
|
&& !string.IsNullOrEmpty(info.StartingMusic)
|
||||||
|
&& world.Map.Rules.Music.ContainsKey(info.StartingMusic)
|
||||||
|
&& world.Map.Rules.Music[info.StartingMusic].Exists)
|
||||||
|
{
|
||||||
|
currentSong = world.Map.Rules.Music[info.StartingMusic];
|
||||||
|
repeat = info.LoopStartingMusic;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentSong = Game.Settings.Sound.Shuffle ? random.First() : playlist.First();
|
||||||
|
repeat = Game.Settings.Sound.Repeat;
|
||||||
|
}
|
||||||
|
|
||||||
|
Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MusicInfo CurrentSong()
|
||||||
|
{
|
||||||
|
return currentSong;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MusicInfo[] AvailablePlaylist()
|
||||||
|
{
|
||||||
|
// TO-DO: add filter options for Race-specific music
|
||||||
|
return playlist;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Play()
|
||||||
|
{
|
||||||
|
if (currentSong == null || !IsMusicAvailable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Sound.PlayMusicThen(currentSong, () =>
|
||||||
|
{
|
||||||
|
if (!repeat)
|
||||||
|
currentSong = GetNextSong();
|
||||||
|
|
||||||
|
Play();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play(MusicInfo music)
|
||||||
|
{
|
||||||
|
if (music == null || !IsMusicAvailable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
currentSong = music;
|
||||||
|
repeat = Game.Settings.Sound.Repeat;
|
||||||
|
|
||||||
|
Sound.PlayMusicThen(music, () =>
|
||||||
|
{
|
||||||
|
if (!repeat)
|
||||||
|
currentSong = GetNextSong();
|
||||||
|
|
||||||
|
Play();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play(MusicInfo music, Action onComplete)
|
||||||
|
{
|
||||||
|
if (music == null || !IsMusicAvailable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
currentSong = music;
|
||||||
|
Sound.PlayMusicThen(music, onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MusicInfo GetNextSong()
|
||||||
|
{
|
||||||
|
return GetSong(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MusicInfo GetPrevSong()
|
||||||
|
{
|
||||||
|
return GetSong(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
MusicInfo GetSong(bool reverse)
|
||||||
|
{
|
||||||
|
if (!IsMusicAvailable)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var songs = Game.Settings.Sound.Shuffle ? random : playlist;
|
||||||
|
|
||||||
|
return reverse ? songs.SkipWhile(m => m != currentSong)
|
||||||
|
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault() :
|
||||||
|
songs.Reverse().SkipWhile(m => m != currentSong)
|
||||||
|
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
currentSong = null;
|
||||||
|
Sound.StopMusic();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disposing(Actor self)
|
||||||
|
{
|
||||||
|
if (currentSong != null)
|
||||||
|
Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -388,7 +388,6 @@ namespace OpenRA
|
|||||||
frameEndActions.Clear();
|
frameEndActions.Clear();
|
||||||
|
|
||||||
Sound.StopAudio();
|
Sound.StopAudio();
|
||||||
Sound.StopMusic();
|
|
||||||
Sound.StopVideo();
|
Sound.StopVideo();
|
||||||
|
|
||||||
// Dispose newer actors first, and the world actor last
|
// Dispose newer actors first, and the world actor last
|
||||||
|
|||||||
@@ -11,26 +11,28 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
|
||||||
using Eluant;
|
using Eluant;
|
||||||
using OpenRA.Effects;
|
using OpenRA.Effects;
|
||||||
using OpenRA.FileFormats;
|
using OpenRA.FileFormats;
|
||||||
using OpenRA.FileSystem;
|
using OpenRA.FileSystem;
|
||||||
using OpenRA.GameRules;
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.Common.Effects;
|
using OpenRA.Mods.Common.Effects;
|
||||||
using OpenRA.Scripting;
|
using OpenRA.Scripting;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.Common.Scripting
|
namespace OpenRA.Mods.Common.Scripting
|
||||||
{
|
{
|
||||||
[ScriptGlobal("Media")]
|
[ScriptGlobal("Media")]
|
||||||
public class MediaGlobal : ScriptGlobal
|
public class MediaGlobal : ScriptGlobal
|
||||||
{
|
{
|
||||||
World world;
|
readonly World world;
|
||||||
|
readonly MusicPlaylist playlist;
|
||||||
|
|
||||||
public MediaGlobal(ScriptContext context)
|
public MediaGlobal(ScriptContext context)
|
||||||
: base(context)
|
: base(context)
|
||||||
{
|
{
|
||||||
world = context.World;
|
world = context.World;
|
||||||
|
playlist = world.WorldActor.Trait<MusicPlaylist>();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Desc("Play an announcer voice listed in notifications.yaml")]
|
[Desc("Play an announcer voice listed in notifications.yaml")]
|
||||||
@@ -51,23 +53,15 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
Sound.Play(file);
|
Sound.Play(file);
|
||||||
}
|
}
|
||||||
|
|
||||||
MusicInfo previousMusic;
|
|
||||||
Action onComplete;
|
Action onComplete;
|
||||||
[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
|
[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
|
||||||
public void PlayMusic(string track = null, LuaFunction func = null)
|
public void PlayMusic(string track = null, LuaFunction func = null)
|
||||||
{
|
{
|
||||||
if (!Game.Settings.Sound.MapMusic)
|
if (!Game.Settings.Sound.MapMusic || !playlist.IsMusicAvailable)
|
||||||
return;
|
|
||||||
|
|
||||||
var music = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
|
|
||||||
if (!music.Any())
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
|
var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
|
||||||
: Game.Settings.Sound.Repeat && previousMusic != null ? previousMusic
|
: playlist.GetNextSong();
|
||||||
: Game.Settings.Sound.Shuffle ? music.Random(Game.CosmeticRandom)
|
|
||||||
: previousMusic == null ? music.First()
|
|
||||||
: music.SkipWhile(s => s != previousMusic).Skip(1).First();
|
|
||||||
|
|
||||||
if (func != null)
|
if (func != null)
|
||||||
{
|
{
|
||||||
@@ -84,19 +78,17 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
Context.FatalError(e.Message);
|
Context.FatalError(e.Message);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
playlist.Play(musicInfo, onComplete);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
onComplete = () => { };
|
playlist.Play(musicInfo);
|
||||||
|
|
||||||
Sound.PlayMusicThen(musicInfo, onComplete);
|
|
||||||
|
|
||||||
previousMusic = Sound.CurrentMusic;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Desc("Stop the current song.")]
|
[Desc("Stop the current song.")]
|
||||||
public void StopMusic()
|
public void StopMusic()
|
||||||
{
|
{
|
||||||
Sound.StopMusic();
|
playlist.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
Action onCompleteFullscreen;
|
Action onCompleteFullscreen;
|
||||||
|
|||||||
@@ -18,29 +18,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
{
|
{
|
||||||
public class MusicPlayerLogic
|
public class MusicPlayerLogic
|
||||||
{
|
{
|
||||||
readonly Ruleset modRules;
|
readonly ScrollPanelWidget musicList;
|
||||||
|
readonly ScrollItemWidget itemTemplate;
|
||||||
|
|
||||||
bool installed;
|
readonly MusicPlaylist musicPlaylist;
|
||||||
MusicInfo currentSong = null;
|
MusicInfo currentSong = null;
|
||||||
MusicInfo[] music;
|
|
||||||
MusicInfo[] random;
|
|
||||||
ScrollPanelWidget musicList;
|
|
||||||
|
|
||||||
ScrollItemWidget itemTemplate;
|
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
[ObjectCreator.UseCtor]
|
||||||
public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
|
public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
|
||||||
{
|
{
|
||||||
this.modRules = modRules;
|
|
||||||
|
|
||||||
var panel = widget.Get("MUSIC_PANEL");
|
var panel = widget.Get("MUSIC_PANEL");
|
||||||
|
|
||||||
musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
|
musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
|
||||||
itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
|
itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
|
||||||
|
musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();
|
||||||
|
|
||||||
BuildMusicTable();
|
BuildMusicTable();
|
||||||
|
|
||||||
Func<bool> noMusic = () => !installed;
|
Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable;
|
||||||
panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
|
panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
|
||||||
|
|
||||||
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
|
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
|
||||||
@@ -54,15 +49,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
pauseButton.IsVisible = () => Sound.MusicPlaying;
|
pauseButton.IsVisible = () => Sound.MusicPlaying;
|
||||||
|
|
||||||
var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
|
var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
|
||||||
stopButton.OnClick = Sound.StopMusic;
|
stopButton.OnClick = () => { musicPlaylist.Stop(); };
|
||||||
stopButton.IsDisabled = noMusic;
|
stopButton.IsDisabled = noMusic;
|
||||||
|
|
||||||
var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
|
var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
|
||||||
nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
|
nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
|
||||||
nextButton.IsDisabled = noMusic;
|
nextButton.IsDisabled = noMusic;
|
||||||
|
|
||||||
var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
|
var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
|
||||||
prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
|
prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
|
||||||
prevButton.IsDisabled = noMusic;
|
prevButton.IsDisabled = noMusic;
|
||||||
|
|
||||||
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
|
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
|
||||||
@@ -111,11 +106,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
|
|
||||||
public void BuildMusicTable()
|
public void BuildMusicTable()
|
||||||
{
|
{
|
||||||
music = modRules.InstalledMusic.Select(a => a.Value).ToArray();
|
if (!musicPlaylist.IsMusicAvailable)
|
||||||
random = music.Shuffle(Game.CosmeticRandom).ToArray();
|
return;
|
||||||
currentSong = Sound.CurrentMusic;
|
|
||||||
|
var music = musicPlaylist.AvailablePlaylist();
|
||||||
|
currentSong = musicPlaylist.CurrentSong();
|
||||||
if (currentSong == null && music.Any())
|
if (currentSong == null && music.Any())
|
||||||
currentSong = Game.Settings.Sound.Shuffle ? random.First() : music.First();
|
currentSong = musicPlaylist.GetNextSong();
|
||||||
|
|
||||||
musicList.RemoveChildren();
|
musicList.RemoveChildren();
|
||||||
foreach (var s in music)
|
foreach (var s in music)
|
||||||
@@ -124,8 +121,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
if (currentSong == null)
|
if (currentSong == null)
|
||||||
currentSong = song;
|
currentSong = song;
|
||||||
|
|
||||||
// TODO: We leak the currentSong MusicInfo across map load, so compare the Filename instead.
|
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
|
||||||
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong.Filename == song.Filename, () => { currentSong = song; Play(); }, () => { });
|
|
||||||
item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
|
item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
|
||||||
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
|
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
|
||||||
musicList.AddChild(item);
|
musicList.AddChild(item);
|
||||||
@@ -133,8 +129,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
|
|
||||||
if (currentSong != null)
|
if (currentSong != null)
|
||||||
musicList.ScrollToItem(currentSong.Filename);
|
musicList.ScrollToItem(currentSong.Filename);
|
||||||
|
|
||||||
installed = modRules.InstalledMusic.Any();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Play()
|
void Play()
|
||||||
@@ -143,38 +137,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
musicList.ScrollToItem(currentSong.Filename);
|
musicList.ScrollToItem(currentSong.Filename);
|
||||||
|
musicPlaylist.Play(currentSong);
|
||||||
Sound.PlayMusicThen(currentSong, () =>
|
|
||||||
{
|
|
||||||
if (!Game.Settings.Sound.Repeat)
|
|
||||||
currentSong = GetNextSong();
|
|
||||||
Play();
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static string SongLengthLabel(MusicInfo song)
|
static string SongLengthLabel(MusicInfo song)
|
||||||
{
|
{
|
||||||
return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
|
return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
MusicInfo GetNextSong()
|
|
||||||
{
|
|
||||||
if (!music.Any())
|
|
||||||
return null;
|
|
||||||
|
|
||||||
var songs = Game.Settings.Sound.Shuffle ? random : music;
|
|
||||||
return songs.SkipWhile(m => m != currentSong)
|
|
||||||
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
|
|
||||||
}
|
|
||||||
|
|
||||||
MusicInfo GetPrevSong()
|
|
||||||
{
|
|
||||||
if (!music.Any())
|
|
||||||
return null;
|
|
||||||
|
|
||||||
var songs = Game.Settings.Sound.Shuffle ? random : music;
|
|
||||||
return songs.Reverse().SkipWhile(m => m != currentSong)
|
|
||||||
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user