Refactors the music player.
This commit is contained in:
@@ -286,7 +286,6 @@ namespace OpenRA
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Console.WriteLine("Loading mod: {0}", mod);
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Settings.Game.Mod = mod;
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Sound.StopMusic();
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Sound.StopVideo();
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Sound.Initialize();
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@@ -182,6 +182,7 @@
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<Compile Include="Traits\Util.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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150
OpenRA.Game/Traits/World/MusicPlaylist.cs
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150
OpenRA.Game/Traits/World/MusicPlaylist.cs
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@@ -0,0 +1,150 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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[Desc("Trait for music handling. Attach this to the world actor.")]
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public class MusicPlaylistInfo : ITraitInfo
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{
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public readonly string StartingMusic = null;
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public readonly bool LoopStartingMusic = false;
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public object Create(ActorInitializer init) { return new MusicPlaylist(init.World, this); }
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}
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public class MusicPlaylist : INotifyActorDisposing
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{
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readonly MusicInfo[] random;
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readonly MusicInfo[] playlist;
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public readonly bool IsMusicAvailable;
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MusicInfo currentSong;
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bool repeat;
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public MusicPlaylist(World world, MusicPlaylistInfo info)
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{
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IsMusicAvailable = world.Map.Rules.InstalledMusic.Any();
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playlist = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
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if (!IsMusicAvailable)
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return;
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random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
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if (Game.Settings.Sound.MapMusic
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&& !string.IsNullOrEmpty(info.StartingMusic)
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&& world.Map.Rules.Music.ContainsKey(info.StartingMusic)
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&& world.Map.Rules.Music[info.StartingMusic].Exists)
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{
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currentSong = world.Map.Rules.Music[info.StartingMusic];
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repeat = info.LoopStartingMusic;
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}
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else
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{
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currentSong = Game.Settings.Sound.Shuffle ? random.First() : playlist.First();
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repeat = Game.Settings.Sound.Repeat;
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}
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Play();
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}
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public MusicInfo CurrentSong()
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{
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return currentSong;
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}
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public MusicInfo[] AvailablePlaylist()
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{
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// TO-DO: add filter options for Race-specific music
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return playlist;
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}
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void Play()
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{
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if (currentSong == null || !IsMusicAvailable)
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return;
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Sound.PlayMusicThen(currentSong, () =>
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{
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if (!repeat)
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currentSong = GetNextSong();
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Play();
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});
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}
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public void Play(MusicInfo music)
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{
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if (music == null || !IsMusicAvailable)
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return;
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currentSong = music;
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repeat = Game.Settings.Sound.Repeat;
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Sound.PlayMusicThen(music, () =>
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{
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if (!repeat)
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currentSong = GetNextSong();
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Play();
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});
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}
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public void Play(MusicInfo music, Action onComplete)
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{
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if (music == null || !IsMusicAvailable)
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return;
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currentSong = music;
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Sound.PlayMusicThen(music, onComplete);
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}
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public MusicInfo GetNextSong()
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{
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return GetSong(false);
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}
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public MusicInfo GetPrevSong()
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{
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return GetSong(true);
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}
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MusicInfo GetSong(bool reverse)
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{
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if (!IsMusicAvailable)
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : playlist;
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return reverse ? songs.SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault() :
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songs.Reverse().SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
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}
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public void Stop()
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{
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currentSong = null;
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Sound.StopMusic();
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}
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public void Disposing(Actor self)
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{
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if (currentSong != null)
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Stop();
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}
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}
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}
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@@ -388,7 +388,6 @@ namespace OpenRA
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frameEndActions.Clear();
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Sound.StopAudio();
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Sound.StopMusic();
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Sound.StopVideo();
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// Dispose newer actors first, and the world actor last
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@@ -11,26 +11,28 @@
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using System;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using Eluant;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptGlobal("Media")]
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public class MediaGlobal : ScriptGlobal
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{
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World world;
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readonly World world;
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readonly MusicPlaylist playlist;
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public MediaGlobal(ScriptContext context)
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: base(context)
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{
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world = context.World;
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playlist = world.WorldActor.Trait<MusicPlaylist>();
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}
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[Desc("Play an announcer voice listed in notifications.yaml")]
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@@ -51,23 +53,15 @@ namespace OpenRA.Mods.Common.Scripting
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Sound.Play(file);
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}
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MusicInfo previousMusic;
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Action onComplete;
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[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
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public void PlayMusic(string track = null, LuaFunction func = null)
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{
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if (!Game.Settings.Sound.MapMusic)
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return;
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var music = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
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if (!music.Any())
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if (!Game.Settings.Sound.MapMusic || !playlist.IsMusicAvailable)
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return;
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var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
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: Game.Settings.Sound.Repeat && previousMusic != null ? previousMusic
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: Game.Settings.Sound.Shuffle ? music.Random(Game.CosmeticRandom)
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: previousMusic == null ? music.First()
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: music.SkipWhile(s => s != previousMusic).Skip(1).First();
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: playlist.GetNextSong();
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if (func != null)
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{
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@@ -84,19 +78,17 @@ namespace OpenRA.Mods.Common.Scripting
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Context.FatalError(e.Message);
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}
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};
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playlist.Play(musicInfo, onComplete);
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}
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else
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onComplete = () => { };
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Sound.PlayMusicThen(musicInfo, onComplete);
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previousMusic = Sound.CurrentMusic;
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playlist.Play(musicInfo);
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}
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[Desc("Stop the current song.")]
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public void StopMusic()
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{
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Sound.StopMusic();
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playlist.Stop();
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}
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Action onCompleteFullscreen;
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@@ -18,29 +18,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MusicPlayerLogic
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{
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readonly Ruleset modRules;
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readonly ScrollPanelWidget musicList;
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readonly ScrollItemWidget itemTemplate;
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bool installed;
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readonly MusicPlaylist musicPlaylist;
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MusicInfo currentSong = null;
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MusicInfo[] music;
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MusicInfo[] random;
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ScrollPanelWidget musicList;
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ScrollItemWidget itemTemplate;
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[ObjectCreator.UseCtor]
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public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
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{
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this.modRules = modRules;
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var panel = widget.Get("MUSIC_PANEL");
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musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
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itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
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musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();
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BuildMusicTable();
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Func<bool> noMusic = () => !installed;
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Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable;
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panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
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var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
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@@ -54,15 +49,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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pauseButton.IsVisible = () => Sound.MusicPlaying;
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var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
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stopButton.OnClick = Sound.StopMusic;
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stopButton.OnClick = () => { musicPlaylist.Stop(); };
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stopButton.IsDisabled = noMusic;
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var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
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nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
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nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
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nextButton.IsDisabled = noMusic;
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var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
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prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
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prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
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prevButton.IsDisabled = noMusic;
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var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
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@@ -111,11 +106,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public void BuildMusicTable()
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{
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music = modRules.InstalledMusic.Select(a => a.Value).ToArray();
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random = music.Shuffle(Game.CosmeticRandom).ToArray();
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currentSong = Sound.CurrentMusic;
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if (!musicPlaylist.IsMusicAvailable)
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return;
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var music = musicPlaylist.AvailablePlaylist();
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currentSong = musicPlaylist.CurrentSong();
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if (currentSong == null && music.Any())
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currentSong = Game.Settings.Sound.Shuffle ? random.First() : music.First();
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currentSong = musicPlaylist.GetNextSong();
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musicList.RemoveChildren();
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foreach (var s in music)
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@@ -124,8 +121,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (currentSong == null)
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currentSong = song;
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// TODO: We leak the currentSong MusicInfo across map load, so compare the Filename instead.
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var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong.Filename == song.Filename, () => { currentSong = song; Play(); }, () => { });
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var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
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item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
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item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
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musicList.AddChild(item);
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@@ -133,8 +129,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (currentSong != null)
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musicList.ScrollToItem(currentSong.Filename);
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installed = modRules.InstalledMusic.Any();
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}
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void Play()
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@@ -143,38 +137,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return;
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musicList.ScrollToItem(currentSong.Filename);
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Sound.PlayMusicThen(currentSong, () =>
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{
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if (!Game.Settings.Sound.Repeat)
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currentSong = GetNextSong();
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Play();
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});
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musicPlaylist.Play(currentSong);
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}
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static string SongLengthLabel(MusicInfo song)
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{
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return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
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}
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MusicInfo GetNextSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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}
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MusicInfo GetPrevSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.Reverse().SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
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}
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}
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}
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