Move the sam site around to make a new outpost on the top left, add engineer rescue
This commit is contained in:
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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SpawnSignalFlare();
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SpawnSignalFlare();
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Sound.Play("flaren1.aud");
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Sound.Play("flaren1.aud");
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SpawnEinsteinAtLab(); // spawn Einstein once the area is clear
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SpawnEinsteinAtLab();
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SendShips();
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SendShips();
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currentObjective++;
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currentObjective++;
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DisplayObjective();
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DisplayObjective();
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@@ -152,7 +152,7 @@ namespace OpenRA.Mods.RA.Missions
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FlyEinsteinFromExtractionLZ();
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FlyEinsteinFromExtractionLZ();
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}
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}
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}
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}
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if (einsteinChinook != null && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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if (einsteinChinook != null && !einsteinChinook.IsDead() && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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{
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MissionAccomplished("Einstein was rescued.");
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MissionAccomplished("Einstein was rescued.");
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}
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}
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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@@ -37,13 +38,15 @@ namespace OpenRA.Mods.RA.Missions
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Actor sam4;
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Actor sam4;
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Actor tanya;
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Actor tanya;
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Actor einstein;
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Actor einstein;
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Actor engineer;
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Actor engineerMiss;
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Actor chinookHusk;
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Actor chinookHusk;
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Actor allies2BasePoint;
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Actor allies2BasePoint;
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Actor reinforcementsEntryPoint;
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Actor reinforcementsEntryPoint;
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Actor extractionLZEntryPoint;
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Actor extractionLZEntryPoint;
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Actor extractionLZ;
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Actor extractionLZ;
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Actor extractionLZExitPoint;
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Actor einsteinChinook;
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Actor einsteinChinook;
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@@ -56,6 +59,8 @@ namespace OpenRA.Mods.RA.Missions
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static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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const string ChinookName = "tran";
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const string ChinookName = "tran";
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const string SignalFlareName = "flare";
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const string SignalFlareName = "flare";
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const string EngineerName = "e6";
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const int EngineerMissClearRange = 5;
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void DisplayObjective()
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void DisplayObjective()
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{
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{
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@@ -95,20 +100,25 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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StartReinforcementsTimer();
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StartReinforcementsTimer();
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}
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}
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if (!engineerMiss.Destroyed && engineer == null && AlliesControlMiss())
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{
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SpawnEngineerAtMiss();
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engineerMiss.QueueActivity(new Demolish(engineerMiss, 0));
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}
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if (currentObjective == 0)
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if (currentObjective == 0)
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{
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{
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if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
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if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
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{
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{
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currentObjective++;
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currentObjective++;
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DisplayObjective();
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DisplayObjective();
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Sound.Play("flaren1.aud");
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SpawnSignalFlare();
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SpawnSignalFlare();
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Game.RunAfterDelay(150, StartChinookTimer);
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Sound.Play("flaren1.aud");
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Game.RunAfterDelay(25 * 10, StartChinookTimer);
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}
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}
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}
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}
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else if (currentObjective == 1)
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else if (currentObjective == 1)
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{
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{
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if (einsteinChinook != null && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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if (einsteinChinook != null && !einsteinChinook.IsDead() && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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{
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MissionAccomplished("Einstein was rescued.");
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MissionAccomplished("Einstein was rescued.");
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}
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}
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@@ -185,10 +195,28 @@ namespace OpenRA.Mods.RA.Missions
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
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einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(extractionLZExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new HeliFly(extractionLZEntryPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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}
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IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
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{
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return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
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.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
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}
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bool AlliesControlMiss()
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{
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var units = UnitsNearActor(engineerMiss, EngineerMissClearRange);
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return units.Any() && units.All(a => a.Owner == allies1);
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}
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void SpawnEngineerAtMiss()
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{
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engineer = world.CreateActor(EngineerName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(engineerMiss.Location) });
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engineer.QueueActivity(new Move.Move(engineerMiss.Location + new CVec(5, 0)));
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w)
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{
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{
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world = w;
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world = w;
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@@ -207,7 +235,7 @@ namespace OpenRA.Mods.RA.Missions
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reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
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reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
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extractionLZ = actors["ExtractionLZ"];
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extractionLZ = actors["ExtractionLZ"];
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extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
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extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
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extractionLZExitPoint = actors["ExtractionLZExitPoint"];
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engineerMiss = actors["EngineerMiss"];
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w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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Binary file not shown.
@@ -353,9 +353,6 @@ Actors:
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Actor118: fenc
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Actor118: fenc
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Location: 109,99
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Location: 109,99
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Owner: Soviets
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Owner: Soviets
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Actor190: fenc
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Location: 35,18
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Owner: Soviets
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Actor125: t01
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Actor125: t01
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Location: 99,82
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Location: 99,82
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Owner: Neutral
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Owner: Neutral
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@@ -491,9 +488,6 @@ Actors:
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Actor191: t14
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Actor191: t14
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Location: 33,51
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Location: 33,51
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Owner: Neutral
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Owner: Neutral
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Actor257: fenc
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Location: 27,25
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Owner: Soviets
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Actor73: fenc
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Actor73: fenc
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Location: 104,92
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Location: 104,92
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Owner: Soviets
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Owner: Soviets
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@@ -626,8 +620,8 @@ Actors:
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Actor134: tc03
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Actor134: tc03
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Location: 100,101
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Location: 100,101
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Owner: Neutral
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Owner: Neutral
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Actor57: miss
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EngineerMiss: miss
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Location: 95,106
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Location: 95,107
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Owner: Soviets
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Owner: Soviets
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Actor140: t11
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Actor140: t11
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Location: 110,82
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Location: 110,82
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@@ -647,9 +641,6 @@ Actors:
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Actor141: t13
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Actor141: t13
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Location: 104,85
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Location: 104,85
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Owner: Neutral
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Owner: Neutral
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Actor111: proc
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Location: 45,49
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Owner: Soviets
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Actor236: 3tnk
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Actor236: 3tnk
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Location: 79,38
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Location: 79,38
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Owner: Soviets
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Owner: Soviets
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@@ -665,9 +656,6 @@ Actors:
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Actor164: e1
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Actor164: e1
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Location: 107,99
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Location: 107,99
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Owner: Soviets
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Owner: Soviets
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Actor394: fenc
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Location: 26,17
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Owner: Soviets
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Actor103: brik
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Actor103: brik
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Location: 43,42
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Location: 43,42
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Owner: Soviets
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Owner: Soviets
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@@ -776,14 +764,11 @@ Actors:
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Actor296: e1
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Actor296: e1
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Location: 55,55
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Location: 55,55
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Owner: Soviets
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Owner: Soviets
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Actor380: sbag
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Actor220: fenc
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Location: 51,55
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Location: 35,25
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Owner: Soviets
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Owner: Soviets
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Actor297: fenc
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Actor111: apwr
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Location: 29,25
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Location: 42,58
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Owner: Soviets
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Actor411: e1
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Location: 41,55
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Owner: Soviets
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Owner: Soviets
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Actor302: brik
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Actor302: brik
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Location: 58,48
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Location: 58,48
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@@ -797,11 +782,11 @@ Actors:
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Actor455: brik
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Actor455: brik
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Location: 44,64
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Location: 44,64
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Owner: Soviets
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Owner: Soviets
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Actor400: sbag
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Actor197: fenc
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Location: 50,57
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Location: 30,27
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Owner: Soviets
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Owner: Soviets
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Actor396: sbag
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Actor257: fenc
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Location: 50,55
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Location: 35,24
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Owner: Soviets
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Owner: Soviets
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Actor199: t01
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Actor199: t01
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Location: 108,49
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Location: 108,49
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@@ -926,8 +911,8 @@ Actors:
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Actor524: brik
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Actor524: brik
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Location: 55,69
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Location: 55,69
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Owner: Soviets
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Owner: Soviets
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Actor308: e1
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Actor205: fenc
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Location: 54,59
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Location: 30,26
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Owner: Soviets
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Owner: Soviets
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Actor309: e2
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Actor309: e2
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Location: 59,62
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Location: 59,62
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@@ -947,44 +932,14 @@ Actors:
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Actor532: brik
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Actor532: brik
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Location: 30,49
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Location: 30,49
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Owner: Soviets
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Owner: Soviets
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Actor300: fenc
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Actor301: tc04
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Location: 32,25
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Location: 27,33
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Owner: Soviets
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Owner: Neutral
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Actor298: fenc
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Actor308: t12
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Location: 30,25
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Location: 26,25
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Owner: Soviets
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Owner: Neutral
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Actor301: fenc
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Actor300: v08
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Location: 33,25
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Location: 27,23
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Owner: Soviets
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Actor382: fenc
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Location: 34,17
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Owner: Soviets
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Actor383: fenc
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Location: 33,17
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Owner: Soviets
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Actor384: fenc
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Location: 32,17
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Owner: Soviets
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Actor385: fenc
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Location: 31,17
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Owner: Soviets
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Actor386: fenc
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Location: 30,17
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Owner: Soviets
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Actor387: fenc
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Location: 29,17
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Owner: Soviets
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Actor388: fenc
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Location: 28,17
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Owner: Soviets
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Actor317: fenc
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Location: 35,23
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Owner: Soviets
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Actor393: fenc
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Location: 27,17
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Owner: Soviets
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Actor395: fenc
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Location: 26,18
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Owner: Soviets
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Owner: Soviets
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Actor401: brik
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Actor401: brik
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Location: 50,72
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Location: 50,72
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@@ -992,9 +947,9 @@ Actors:
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Actor54: barr
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Actor54: barr
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Location: 74,82
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Location: 74,82
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Owner: Soviets
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Owner: Soviets
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Actor316: fenc
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Actor311: t10
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Location: 35,24
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Location: 33,20
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Owner: Soviets
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Owner: Neutral
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Actor331: t03
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Actor331: t03
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Location: 97,49
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Location: 97,49
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Owner: Neutral
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Owner: Neutral
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@@ -1169,33 +1124,18 @@ Actors:
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Actor454: brik
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Actor454: brik
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Location: 45,64
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Location: 45,64
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Owner: Soviets
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Owner: Soviets
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Actor323: apwr
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Location: 31,18
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Owner: Soviets
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Actor453: brik
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Actor453: brik
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Location: 46,64
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Location: 46,64
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Owner: Soviets
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Owner: Soviets
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Actor402: tsla
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Actor402: tsla
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Location: 51,71
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Location: 51,71
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
Actor398: sbag
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Actor297: e1
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||||||
Location: 49,56
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Location: 33,25
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
Actor403: ftur
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Actor403: ftur
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||||||
Location: 46,69
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Location: 46,69
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Owner: Soviets
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Owner: Soviets
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||||||
Actor205: fenc
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Location: 26,24
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||||||
Owner: Soviets
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Actor322: apwr
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||||||
Location: 31,21
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||||||
Owner: Soviets
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Actor202: fenc
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||||||
Location: 26,23
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||||||
Owner: Soviets
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||||||
Actor324: apwr
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||||||
Location: 28,18
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||||||
Owner: Soviets
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||||||
Actor405: brik
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Actor405: brik
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||||||
Location: 37,41
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Location: 37,41
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
@@ -1211,9 +1151,6 @@ Actors:
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|||||||
Actor124: mine
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Actor124: mine
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||||||
Location: 49,25
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Location: 49,25
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||||||
Owner: Neutral
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Owner: Neutral
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||||||
Actor321: apwr
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||||||
Location: 28,21
|
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||||||
Owner: Soviets
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Actor207: e2
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Actor207: e2
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||||||
Location: 33,55
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Location: 33,55
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
@@ -1238,12 +1175,6 @@ Actors:
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Actor444: brik
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Actor444: brik
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Location: 62,58
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Location: 62,58
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
Actor220: fenc
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Location: 26,25
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Owner: Soviets
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Actor0: silo
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Location: 46,43
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Owner: Soviets
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Actor166: e1
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Actor166: e1
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Location: 98,84
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Location: 98,84
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
@@ -1265,8 +1196,8 @@ Actors:
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|||||||
Actor425: brik
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Actor425: brik
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||||||
Location: 55,73
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Location: 55,73
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
Actor399: sbag
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Actor298: e2
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||||||
Location: 49,57
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Location: 33,23
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||||||
Owner: Soviets
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Owner: Soviets
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||||||
Actor471: tsla
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Actor471: tsla
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||||||
Location: 40,40
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Location: 40,40
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||||||
@@ -1280,26 +1211,14 @@ Actors:
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|||||||
Actor364: brik
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Actor364: brik
|
||||||
Location: 29,48
|
Location: 29,48
|
||||||
Owner: Soviets
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Owner: Soviets
|
||||||
Actor299: fenc
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|
||||||
Location: 31,25
|
|
||||||
Owner: Soviets
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|
||||||
Actor311: fenc
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|
||||||
Location: 34,25
|
|
||||||
Owner: Soviets
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|
||||||
Actor499: brik
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Actor499: brik
|
||||||
Location: 59,67
|
Location: 59,67
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor197: fenc
|
|
||||||
Location: 35,17
|
|
||||||
Owner: Soviets
|
|
||||||
Actor117: fenc
|
|
||||||
Location: 26,19
|
|
||||||
Owner: Soviets
|
|
||||||
Actor466: brik
|
Actor466: brik
|
||||||
Location: 62,59
|
Location: 62,59
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor389: fix
|
Actor57: fix
|
||||||
Location: 44,57
|
Location: 48,49
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor390: dog
|
Actor390: dog
|
||||||
Location: 60,55
|
Location: 60,55
|
||||||
@@ -1415,11 +1334,8 @@ Actors:
|
|||||||
Actor514: tc03
|
Actor514: tc03
|
||||||
Location: 104,20
|
Location: 104,20
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Actor295: fenc
|
Actor190: fenc
|
||||||
Location: 28,25
|
Location: 31,27
|
||||||
Owner: Soviets
|
|
||||||
Actor397: sbag
|
|
||||||
Location: 49,55
|
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor526: fenc
|
Actor526: fenc
|
||||||
Location: 76,23
|
Location: 76,23
|
||||||
@@ -1472,9 +1388,6 @@ Actors:
|
|||||||
Actor535: dog
|
Actor535: dog
|
||||||
Location: 21,70
|
Location: 21,70
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor315: fenc
|
|
||||||
Location: 35,25
|
|
||||||
Owner: Soviets
|
|
||||||
Actor283: brik
|
Actor283: brik
|
||||||
Location: 52,73
|
Location: 52,73
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
@@ -1511,9 +1424,6 @@ Actors:
|
|||||||
Actor445: apwr
|
Actor445: apwr
|
||||||
Location: 29,54
|
Location: 29,54
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor450: silo
|
|
||||||
Location: 47,43
|
|
||||||
Owner: Soviets
|
|
||||||
Actor447: tsla
|
Actor447: tsla
|
||||||
Location: 27,61
|
Location: 27,61
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
@@ -1523,26 +1433,23 @@ Actors:
|
|||||||
Actor449: e1
|
Actor449: e1
|
||||||
Location: 28,65
|
Location: 28,65
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor446: silo
|
Actor0: proc
|
||||||
Location: 46,44
|
Location: 45,42
|
||||||
Owner: Soviets
|
|
||||||
Actor451: silo
|
|
||||||
Location: 47,44
|
|
||||||
Owner: Soviets
|
|
||||||
Actor326: sbag
|
|
||||||
Location: 52,55
|
|
||||||
Owner: Soviets
|
|
||||||
Actor319: sbag
|
|
||||||
Location: 51,57
|
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
SAM4: sam
|
SAM4: sam
|
||||||
Location: 50,56
|
Location: 31,24
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor320: sbag
|
Actor202: fenc
|
||||||
Location: 52,57
|
Location: 29,26
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor325: sbag
|
Actor295: e1
|
||||||
Location: 52,56
|
Location: 28,25
|
||||||
|
Owner: Soviets
|
||||||
|
Actor78: tsla
|
||||||
|
Location: 45,49
|
||||||
|
Owner: Soviets
|
||||||
|
Actor299: dog
|
||||||
|
Location: 29,23
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor452: tent
|
Actor452: tent
|
||||||
Location: 33,92
|
Location: 33,92
|
||||||
@@ -1607,9 +1514,6 @@ Actors:
|
|||||||
Actor478: brl3
|
Actor478: brl3
|
||||||
Location: 38,95
|
Location: 38,95
|
||||||
Owner: Allies2
|
Owner: Allies2
|
||||||
Actor169: fenc
|
|
||||||
Location: 35,19
|
|
||||||
Owner: Soviets
|
|
||||||
Actor479: brik
|
Actor479: brik
|
||||||
Location: 62,60
|
Location: 62,60
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
@@ -1730,8 +1634,8 @@ Actors:
|
|||||||
Actor552: ftur
|
Actor552: ftur
|
||||||
Location: 31,73
|
Location: 31,73
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor554: tsla
|
Actor389: apwr
|
||||||
Location: 45,55
|
Location: 42,55
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor555: ftur
|
Actor555: ftur
|
||||||
Location: 17,71
|
Location: 17,71
|
||||||
@@ -1752,14 +1656,29 @@ Actors:
|
|||||||
Location: 67,92
|
Location: 67,92
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
ExtractionLZ: waypoint
|
ExtractionLZ: waypoint
|
||||||
Location: 53,31
|
Location: 30,24
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
ExtractionLZEntryPoint: waypoint
|
ExtractionLZEntryPoint: waypoint
|
||||||
Location: 9,9
|
Location: 9,9
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
ExtractionLZExitPoint: waypoint
|
Actor214: apwr
|
||||||
Location: 60,10
|
Location: 45,58
|
||||||
Owner: Neutral
|
Owner: Soviets
|
||||||
|
Actor411: apwr
|
||||||
|
Location: 45,55
|
||||||
|
Owner: Soviets
|
||||||
|
Actor557: silo
|
||||||
|
Location: 39,49
|
||||||
|
Owner: Soviets
|
||||||
|
Actor560: silo
|
||||||
|
Location: 38,49
|
||||||
|
Owner: Soviets
|
||||||
|
Actor561: silo
|
||||||
|
Location: 38,50
|
||||||
|
Owner: Soviets
|
||||||
|
Actor562: silo
|
||||||
|
Location: 39,50
|
||||||
|
Owner: Soviets
|
||||||
|
|
||||||
Smudges:
|
Smudges:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user