Fix target invalidation and reacquisition in fly activities.

This commit is contained in:
Paul Chote
2019-01-25 21:52:09 +00:00
parent 8efa0da54d
commit 60fcf5951c
3 changed files with 126 additions and 30 deletions

View File

@@ -20,15 +20,27 @@ namespace OpenRA.Mods.Common.Activities
public class Fly : Activity
{
readonly Aircraft aircraft;
readonly Target target;
readonly WDist maxRange;
readonly WDist minRange;
readonly Color? targetLineColor;
Target target;
Target lastVisibleTarget;
bool useLastVisibleTarget;
bool soundPlayed;
public Fly(Actor self, Target t, WPos? initialTargetPosition = null, Color? targetLineColor = null)
{
aircraft = self.Trait<Aircraft>();
target = t;
this.targetLineColor = targetLineColor;
// The target may become hidden between the initial order request and the first tick (e.g. if queued)
// Moving to any position (even if quite stale) is still better than immediately giving up
if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
lastVisibleTarget = Target.FromPos(target.CenterPosition);
else if (initialTargetPosition.HasValue)
lastVisibleTarget = Target.FromPos(initialTargetPosition.Value);
}
public Fly(Actor self, Target t, WDist minRange, WDist maxRange,
@@ -63,14 +75,30 @@ namespace OpenRA.Mods.Common.Activities
{
// Refuse to take off if it would land immediately again.
if (aircraft.ForceLanding)
{
Cancel(self);
return NextActivity;
}
if (IsCanceled || !target.IsValidFor(self))
if (IsCanceled)
return NextActivity;
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
lastVisibleTarget = Target.FromTargetPositions(target);
var oldUseLastVisibleTarget = useLastVisibleTarget;
useLastVisibleTarget = targetIsHiddenActor || !target.IsValidFor(self);
// Update target lines if required
if (useLastVisibleTarget != oldUseLastVisibleTarget && targetLineColor.HasValue)
self.SetTargetLine(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value, false);
// Target is hidden or dead, and we don't have a fallback position to move towards
if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
return NextActivity;
var pos = self.CenterPosition;
var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition);
@@ -78,20 +106,20 @@ namespace OpenRA.Mods.Common.Activities
}
// Inside the target annulus, so we're done
var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange);
var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange);
var insideMaxRange = maxRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, maxRange);
var insideMinRange = minRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, minRange);
if (insideMaxRange && !insideMinRange)
return NextActivity;
var d = target.CenterPosition - self.CenterPosition;
var delta = checkTarget.CenterPosition - self.CenterPosition;
// The next move would overshoot, so consider it close enough
var move = aircraft.FlyStep(aircraft.Facing);
if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
if (delta.HorizontalLengthSquared < move.HorizontalLengthSquared)
return NextActivity;
// Don't turn until we've reached the cruise altitude
var desiredFacing = d.Yaw.Facing;
var desiredFacing = delta.Yaw.Facing;
var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
if (aircraft.CenterPosition.Z < targetAltitude)
desiredFacing = aircraft.Facing;