boat spawn works now

This commit is contained in:
Chris Forbes
2009-10-26 23:05:26 +13:00
parent 65f7f8c145
commit 612490e5b8
2 changed files with 61 additions and 17 deletions

View File

@@ -8,7 +8,8 @@ using IrrKlang;
using IjwFramework.Collections; using IjwFramework.Collections;
using System; using System;
using IjwFramework.Types; using IjwFramework.Types;
using OpenRa.Game.Traits; using OpenRa.Game.Traits;
using OpenRa.Game.GameRules;
namespace OpenRa.Game namespace OpenRa.Game
{ {
@@ -185,8 +186,22 @@ namespace OpenRa.Game
public static readonly Pair<VoicePool, VoicePool> SovietVoices = public static readonly Pair<VoicePool, VoicePool> SovietVoices =
Pair.New( Pair.New(
new VoicePool("ackno", "affirm1", "noprob", "overout", "ritaway", "roger", "ugotit"), new VoicePool("ackno", "affirm1", "noprob", "overout", "ritaway", "roger", "ugotit"),
new VoicePool("await1", "ready", "report1", "yessir1")); new VoicePool("await1", "ready", "report1", "yessir1"));
static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
{
var tiles = Footprint.Tiles(a);
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (IsCellBuildable(new int2(i, j), umt))
return new int2(i, j);
return null;
}
public static void BuildUnit(Player player, string name) public static void BuildUnit(Player player, string name)
{ {
var producerTypes = Rules.UnitInfo[name].BuiltAt; var producerTypes = Rules.UnitInfo[name].BuiltAt;
@@ -195,12 +210,29 @@ namespace OpenRa.Game
&& producerTypes.Contains(a.unitInfo.Name) && a.Owner == player); && producerTypes.Contains(a.unitInfo.Name) && a.Owner == player);
if (producer == null) if (producer == null)
throw new InvalidOperationException("BuildUnit without suitable production structure!"); throw new InvalidOperationException("BuildUnit without suitable production structure!");
var unit = new Actor(name, (1/24f * producer.CenterLocation).ToInt2(), player); Actor unit;
var mobile = unit.traits.Get<Mobile>();
mobile.facing = 128; if (producerTypes.Contains("spen") || producerTypes.Contains("syrd"))
mobile.QueueActivity( new Traits.Mobile.MoveTo( unit.Location + new int2( 0, 3 ) ) ); {
var space = FindAdjacentTile(producer, Rules.UnitInfo[name].WaterBound ?
UnitMovementType.Float : UnitMovementType.Wheel ); /* hackety hack */
if (space == null)
throw new NotImplementedException("Nowhere to place this unit.");
unit = new Actor(name, space.Value, player);
var mobile = unit.traits.Get<Mobile>();
mobile.facing = SharedRandom.Next(256);
}
else
{
unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
var mobile = unit.traits.Get<Mobile>();
mobile.facing = 128;
mobile.QueueActivity(new Traits.Mobile.MoveTo(unit.Location + new int2(0, 3)));
}
world.AddFrameEndTask(_ => world.Add(unit)); world.AddFrameEndTask(_ => world.Add(unit));

View File

@@ -10,25 +10,38 @@ namespace OpenRa.Game.GameRules
static class Footprint static class Footprint
{ {
public static IEnumerable<int2> Tiles( UnitInfo unitInfo, int2 position ) public static IEnumerable<int2> Tiles( UnitInfo unitInfo, int2 position )
{
return Tiles(unitInfo, position, true);
}
static IEnumerable<int2> Tiles(UnitInfo unitInfo, int2 position, bool adjustForPlacement)
{ {
var buildingInfo = unitInfo as UnitInfo.BuildingInfo; var buildingInfo = unitInfo as UnitInfo.BuildingInfo;
var dim = buildingInfo.Dimensions; var dim = buildingInfo.Dimensions;
var footprint = buildingInfo.Footprint.ToCharArray().Where( x => !char.IsWhiteSpace( x ) ); var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x));
if( buildingInfo.Bib ) if (buildingInfo.Bib)
{ {
dim.Y += 1; dim.Y += 1;
footprint = footprint.Concat( new char[ dim.X ] ); footprint = footprint.Concat(new char[dim.X]);
} }
foreach( var tile in TilesWhere( unitInfo.Name, dim, footprint.ToArray(), a => a != '_' ) )
yield return tile + position - AdjustForBuildingSize( buildingInfo ); var adjustment = adjustForPlacement ? AdjustForBuildingSize(buildingInfo) : int2.Zero;
var tiles = TilesWhere(unitInfo.Name, dim, footprint.ToArray(), a => a != '_');
return tiles.Select(t => t + position - adjustment);
}
public static IEnumerable<int2> Tiles(Actor a)
{
return Tiles(a.unitInfo, a.Location, false);
} }
public static IEnumerable<int2> UnpathableTiles( UnitInfo unitInfo, int2 position ) public static IEnumerable<int2> UnpathableTiles( UnitInfo unitInfo, int2 position )
{ {
var buildingInfo = unitInfo as UnitInfo.BuildingInfo; var buildingInfo = unitInfo as UnitInfo.BuildingInfo;
var footprint = buildingInfo.Footprint.ToCharArray().Where( x => !char.IsWhiteSpace( x ) ).ToArray(); var footprint = buildingInfo.Footprint.Where( x => !char.IsWhiteSpace( x ) ).ToArray();
foreach( var tile in TilesWhere( unitInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) ) foreach( var tile in TilesWhere( unitInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) )
yield return tile + position; yield return tile + position;
} }
@@ -38,15 +51,14 @@ namespace OpenRa.Game.GameRules
if( footprint.Length != dim.X * dim.Y ) if( footprint.Length != dim.X * dim.Y )
throw new InvalidOperationException( "Invalid footprint for " + name ); throw new InvalidOperationException( "Invalid footprint for " + name );
int index = 0; int index = 0;
for( int y = 0 ; y < dim.Y ; y++ ) for( int y = 0 ; y < dim.Y ; y++ )
{
for( int x = 0 ; x < dim.X ; x++ ) for( int x = 0 ; x < dim.X ; x++ )
{ {
if( cond( footprint[ index ] ) ) if( cond( footprint[ index ] ) )
yield return new int2( x, y ); yield return new int2( x, y );
++index; ++index;
} }
}
} }
public static int2 AdjustForBuildingSize( string name ) public static int2 AdjustForBuildingSize( string name )