Make interface implementations explicit where possible in traits that implement INotifySold

This commit is contained in:
reaperrr
2016-10-20 18:51:01 +02:00
parent 22dcb1c66f
commit 61284d73dd
16 changed files with 53 additions and 53 deletions

View File

@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
dockedHarv.CancelActivity();
}
public void Tick(Actor self)
void ITick.Tick(Actor self)
{
// Harvester was killed while unloading
if (dockedHarv != null && dockedHarv.IsDead)
@@ -128,7 +128,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public void Disposing(Actor self)
void INotifyActorDisposing.Disposing(Actor self)
{
CancelDock(self);
foreach (var harv in GetLinkedHarvesters())
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.Common.Traits
harv.QueueActivity(new CallFunc(() => harv.Trait<Harvester>().ContinueHarvesting(harv)));
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
// Unlink any harvesters
foreach (var harv in GetLinkedHarvesters())
@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
// Steal any docked harv too
if (dockedHarv != null)