Make interface implementations explicit where possible in traits that implement INotifySold
This commit is contained in:
@@ -49,13 +49,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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info.Palette, info.IsPlayerPalette);
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}
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public void Charging(Actor self, Target target)
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void INotifyCharging.Charging(Actor self, Target target)
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{
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charging = true;
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overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
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}
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.Animation.PlayThen(info.Sequence, PlayDockingOverlay);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
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buildComplete = true)));
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = false;
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}
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public void Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
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public void Undocked(Actor self, Actor harvester) { docked = false; }
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void INotifyDocking.Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
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void INotifyDocking.Undocked(Actor self, Actor harvester) { docked = false; }
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}
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}
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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ticks = info.Interval;
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (!buildComplete || IsTraitDisabled)
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return;
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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@@ -111,15 +111,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = false;
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}
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public void BeforeTransform(Actor self)
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void INotifyTransform.BeforeTransform(Actor self)
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{
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buildComplete = false;
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}
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public void OnTransform(Actor self) { }
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public void AfterTransform(Actor self) { }
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void INotifyTransform.OnTransform(Actor self) { }
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void INotifyTransform.AfterTransform(Actor self) { }
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
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}
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@@ -57,24 +57,24 @@ namespace OpenRA.Mods.Common.Traits.Render
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renderSprites.Add(new AnimationWithOffset(door, null, () => !buildComplete, offset));
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (desiredFrame > 0 && !self.World.ActorMap.GetActorsAt(openExit).Any(a => a != self))
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desiredFrame = 0;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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if (door.CurrentSequence != null)
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door.ReplaceAnim(RenderSprites.NormalizeSequence(door, e.DamageState, door.CurrentSequence.Name));
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}
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public void UnitProduced(Actor self, Actor other, CPos exit)
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void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit)
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{
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openExit = exit;
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desiredFrame = door.CurrentSequence.Length - 1;
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@@ -80,19 +80,19 @@ namespace OpenRA.Mods.Common.Traits.Render
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throw new InvalidOperationException("Can't find production queues.");
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}
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public void Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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if (buildComplete)
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SelectQueue(self);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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SelectQueue(self);
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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self.World.AddFrameEndTask(w => SelectQueue(self));
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}
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = false;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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spriteBody.PlayCustomAnimation(self, info.Sequence, () => spriteBody.CancelCustomAnimation(self));
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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@@ -36,13 +36,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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spriteBody = self.TraitOrDefault<WithSpriteBody>();
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}
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public void Repairing(Actor self, Actor target)
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void INotifyRepair.Repairing(Actor self, Actor target)
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{
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if (buildComplete && spriteBody != null && !(info.PauseOnLowPower && self.IsDisabled()))
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spriteBody.PlayCustomAnimation(self, info.Sequence, () => spriteBody.CancelCustomAnimation(self));
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
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buildComplete = true)));
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@@ -71,12 +71,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = false;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
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}
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public void Repairing(Actor self, Actor host)
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void INotifyRepair.Repairing(Actor self, Actor host)
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{
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visible = true;
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overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);
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@@ -50,18 +50,18 @@ namespace OpenRA.Mods.Common.Traits.Render
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rs.Add(anim);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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if (anim.Animation.CurrentSequence != null)
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anim.Animation.ReplaceAnim(wsb.NormalizeSequence(self, info.Sequence));
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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