Make interface implementations explicit where possible in traits that implement INotifySold

This commit is contained in:
reaperrr
2016-10-20 18:51:01 +02:00
parent 22dcb1c66f
commit 61284d73dd
16 changed files with 53 additions and 53 deletions

View File

@@ -49,13 +49,13 @@ namespace OpenRA.Mods.Common.Traits.Render
info.Palette, info.IsPlayerPalette);
}
public void Charging(Actor self, Target target)
void INotifyCharging.Charging(Actor self, Target target)
{
charging = true;
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
}

View File

@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.Animation.PlayThen(info.Sequence, PlayDockingOverlay);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
buildComplete = true)));
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
public void Undocked(Actor self, Actor harvester) { docked = false; }
void INotifyDocking.Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
void INotifyDocking.Undocked(Actor self, Actor harvester) { docked = false; }
}
}

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Render
ticks = info.Interval;
}
public void Tick(Actor self)
void ITick.Tick(Actor self)
{
if (!buildComplete || IsTraitDisabled)
return;
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
@@ -111,15 +111,15 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void BeforeTransform(Actor self)
void INotifyTransform.BeforeTransform(Actor self)
{
buildComplete = false;
}
public void OnTransform(Actor self) { }
public void AfterTransform(Actor self) { }
void INotifyTransform.OnTransform(Actor self) { }
void INotifyTransform.AfterTransform(Actor self) { }
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}

View File

@@ -57,24 +57,24 @@ namespace OpenRA.Mods.Common.Traits.Render
renderSprites.Add(new AnimationWithOffset(door, null, () => !buildComplete, offset));
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
public void Tick(Actor self)
void ITick.Tick(Actor self)
{
if (desiredFrame > 0 && !self.World.ActorMap.GetActorsAt(openExit).Any(a => a != self))
desiredFrame = 0;
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
if (door.CurrentSequence != null)
door.ReplaceAnim(RenderSprites.NormalizeSequence(door, e.DamageState, door.CurrentSequence.Name));
}
public void UnitProduced(Actor self, Actor other, CPos exit)
void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit)
{
openExit = exit;
desiredFrame = door.CurrentSequence.Length - 1;

View File

@@ -80,19 +80,19 @@ namespace OpenRA.Mods.Common.Traits.Render
throw new InvalidOperationException("Can't find production queues.");
}
public void Created(Actor self)
void INotifyCreated.Created(Actor self)
{
if (buildComplete)
SelectQueue(self);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
SelectQueue(self);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
self.World.AddFrameEndTask(w => SelectQueue(self));
}
@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Render
spriteBody.PlayCustomAnimation(self, info.Sequence, () => spriteBody.CancelCustomAnimation(self));
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}

View File

@@ -36,13 +36,13 @@ namespace OpenRA.Mods.Common.Traits.Render
spriteBody = self.TraitOrDefault<WithSpriteBody>();
}
public void Repairing(Actor self, Actor target)
void INotifyRepair.Repairing(Actor self, Actor target)
{
if (buildComplete && spriteBody != null && !(info.PauseOnLowPower && self.IsDisabled()))
spriteBody.PlayCustomAnimation(self, info.Sequence, () => spriteBody.CancelCustomAnimation(self));
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
buildComplete = true)));
@@ -71,12 +71,12 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}
public void Repairing(Actor self, Actor host)
void INotifyRepair.Repairing(Actor self, Actor host)
{
visible = true;
overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);

View File

@@ -50,18 +50,18 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
if (anim.Animation.CurrentSequence != null)
anim.Animation.ReplaceAnim(wsb.NormalizeSequence(self, info.Sequence));
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
}