Make interface implementations explicit where possible in traits that implement INotifySold

This commit is contained in:
reaperrr
2016-10-20 18:51:01 +02:00
parent 22dcb1c66f
commit 61284d73dd
16 changed files with 53 additions and 53 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
@@ -111,15 +111,15 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void BeforeTransform(Actor self)
void INotifyTransform.BeforeTransform(Actor self)
{
buildComplete = false;
}
public void OnTransform(Actor self) { }
public void AfterTransform(Actor self) { }
void INotifyTransform.OnTransform(Actor self) { }
void INotifyTransform.AfterTransform(Actor self) { }
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}