Make interface implementations explicit where possible in traits that implement INotifySold
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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@@ -111,15 +111,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = false;
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}
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public void BeforeTransform(Actor self)
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void INotifyTransform.BeforeTransform(Actor self)
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{
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buildComplete = false;
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}
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public void OnTransform(Actor self) { }
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public void AfterTransform(Actor self) { }
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void INotifyTransform.OnTransform(Actor self) { }
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void INotifyTransform.AfterTransform(Actor self) { }
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
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}
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