Make interface implementations explicit where possible in traits that implement INotifySold

This commit is contained in:
reaperrr
2016-10-20 18:51:01 +02:00
parent 22dcb1c66f
commit 61284d73dd
16 changed files with 53 additions and 53 deletions

View File

@@ -80,19 +80,19 @@ namespace OpenRA.Mods.Common.Traits.Render
throw new InvalidOperationException("Can't find production queues.");
}
public void Created(Actor self)
void INotifyCreated.Created(Actor self)
{
if (buildComplete)
SelectQueue(self);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
SelectQueue(self);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
self.World.AddFrameEndTask(w => SelectQueue(self));
}
@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}