Make interface implementations explicit where possible in traits that implement INotifySold
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@@ -80,19 +80,19 @@ namespace OpenRA.Mods.Common.Traits.Render
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throw new InvalidOperationException("Can't find production queues.");
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}
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public void Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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if (buildComplete)
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SelectQueue(self);
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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SelectQueue(self);
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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self.World.AddFrameEndTask(w => SelectQueue(self));
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}
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = false;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
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}
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