Make interface implementations explicit where possible in traits that implement INotifySold

This commit is contained in:
reaperrr
2016-10-20 18:51:01 +02:00
parent 22dcb1c66f
commit 61284d73dd
16 changed files with 53 additions and 53 deletions

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
public void BuildingComplete(Actor self)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
buildComplete = true)));
@@ -71,12 +71,12 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = false;
}
public void DamageStateChanged(Actor self, AttackInfo e)
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}
public void Repairing(Actor self, Actor host)
void INotifyRepair.Repairing(Actor self, Actor host)
{
visible = true;
overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);