Make interface implementations explicit where possible in traits that implement INotifySold
This commit is contained in:
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
rs.Add(anim, info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
void INotifyBuildComplete.BuildingComplete(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
|
||||
buildComplete = true)));
|
||||
@@ -71,12 +71,12 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
buildComplete = false;
|
||||
}
|
||||
|
||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
|
||||
}
|
||||
|
||||
public void Repairing(Actor self, Actor host)
|
||||
void INotifyRepair.Repairing(Actor self, Actor host)
|
||||
{
|
||||
visible = true;
|
||||
overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);
|
||||
|
||||
Reference in New Issue
Block a user