Add a panic function to the Lua API.
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committed by
reaperrr
parent
318c4e3456
commit
6130d5622c
@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Movement")]
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public class ScaredCatProperties : ScriptActorProperties, Requires<ScaredyCatInfo>
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{
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readonly ScaredyCat scaredyCat;
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public ScaredCatProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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scaredyCat = self.Trait<ScaredyCat>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Makes the unit automatically run around and become faster.")]
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public void Panic()
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{
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scaredyCat.Panic();
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}
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}
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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mobile = self.Trait<Mobile>();
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mobile = self.Trait<Mobile>();
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}
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}
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void Panic()
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public void Panic()
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{
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{
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if (!Panicking)
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if (!Panicking)
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self.CancelActivity();
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self.CancelActivity();
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