Add a panic function to the Lua API.

This commit is contained in:
Matthias Mailänder
2020-06-06 10:46:51 +02:00
committed by reaperrr
parent 318c4e3456
commit 6130d5622c
2 changed files with 37 additions and 1 deletions

View File

@@ -0,0 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Movement")]
public class ScaredCatProperties : ScriptActorProperties, Requires<ScaredyCatInfo>
{
readonly ScaredyCat scaredyCat;
public ScaredCatProperties(ScriptContext context, Actor self)
: base(context, self)
{
scaredyCat = self.Trait<ScaredyCat>();
}
[ScriptActorPropertyActivity]
[Desc("Makes the unit automatically run around and become faster.")]
public void Panic()
{
scaredyCat.Panic();
}
}
}

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
mobile = self.Trait<Mobile>(); mobile = self.Trait<Mobile>();
} }
void Panic() public void Panic()
{ {
if (!Panicking) if (!Panicking)
self.CancelActivity(); self.CancelActivity();