Define and measure duration for text notifications in milliseconds
During a game notification duration should be the same regardless of game speed. Switch to using wall-clock time defined in milliseconds instead of game ticks. Also use the opportunity to rename the field to "Duration" because "RemoveTime" is not so clear.
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class TextNotificationsDisplayWidgetRemoveTime : UpdateRule
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{
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public override string Name => "Change name and unit of RemoveTime field of TextNotificationsDisplayWidget.";
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public override string Description =>
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"Change the field name from RemoveTime to DisplayDurationMs and convert the value from ticks to milliseconds";
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public override IEnumerable<string> UpdateChromeNode(ModData modData, MiniYamlNode chromeNode)
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{
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if (!chromeNode.KeyMatches("TextNotificationsDisplay"))
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yield break;
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foreach (var field in chromeNode.ChildrenMatching("RemoveTime"))
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{
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field.RenameKey("DisplayDurationMs");
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var durationMilliseconds = field.NodeValue<int>() * 40;
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field.ReplaceValue(FieldSaver.FormatValue(durationMilliseconds));
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}
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yield break;
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}
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}
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}
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