Define and measure duration for text notifications in milliseconds
During a game notification duration should be the same regardless of game speed. Switch to using wall-clock time defined in milliseconds instead of game ticks. Also use the opportunity to rename the field to "Duration" because "RemoveTime" is not so clear.
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abcdefg30
parent
e280e0f31c
commit
614603089e
@@ -72,9 +72,8 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveLaysTerrain(),
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}),
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new UpdatePath("release-20210321", new UpdateRule[]
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new UpdatePath("release-20210321", "playtest-20221203", new UpdateRule[]
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{
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// Bleed only changes here
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new RenameMPTraits(),
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new RemovePlayerHighlightPalette(),
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new ReplaceWithColoredOverlayPalette(),
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@@ -97,6 +96,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UnhardcodeBaseBuilderBotModule(),
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new UnhardcodeVeteranProductionIconOverlay(),
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new RenameContrailProperties(),
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}),
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new UpdatePath("playtest-20221203", new UpdateRule[]
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{
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new TextNotificationsDisplayWidgetRemoveTime(),
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})
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};
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