Remove RenderSprites animation keys.
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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var rs = self.Trait<RenderSprites>();
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DefaultAnimation = new Animation(init.World, rs.GetImage(self), RenderSprites.MakeFacingFunc(self));
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rs.Add("", DefaultAnimation);
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rs.Add(DefaultAnimation);
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DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(init.Self, info.StandSequences.Random(Game.CosmeticRandom)), () => 0);
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state = AnimationState.Waiting;
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