From 6153ad1d9ffb961357b31b3df2423a49084a256a Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 04:49:56 -0700 Subject: [PATCH] Reduce Harvester cost from $1200 to $1000 This is to make opening with a factory instead of more refineries a bit more feasible. Given that there is a maximum limit of how many harvesters can operate from a refinery in TD, lowering the price shouldn't be a problem, since there can't be harvester spam. How many refineries you have will limit how many harvesters you can effectively use. By comparison, RA harvester is $1100. --- mods/cnc/rules/vehicles.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index ef857aaeb7..60014ccd16 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -39,7 +39,7 @@ MCV: HARV: Inherits: ^Tank Valued: - Cost: 1200 + Cost: 1000 Tooltip: Name: Harvester Description: Collects Tiberium for processing.\n Unarmed