diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 4f9bbe08dc..f05220f893 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -308,7 +308,7 @@ AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune Locomotor: tank Targetable: - TargetTypes: Ground, Vehicle + TargetTypes: Ground, Vehicle, Husk RequiresForceFire: true WithColoredOverlay@husk: Color: 00000060 @@ -344,7 +344,7 @@ TransformOnCapture: ForceHealthPercentage: 20 InfiltrateForTransform: - Types: husk + Types: Husk ForceHealthPercentage: 20 ^AircraftHusk: diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index c832b3e0d2..8d5258f64b 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -56,7 +56,7 @@ engineer: CaptureTypes: husk PlayerExperience: 10 Infiltrates: - Types: husk + Types: Husk ValidRelationships: Ally Captures@Cliff: CaptureTypes: cliff